8000 Refactor Spine Material System to Support Custom Shaders for Advanced Effects · Issue #131 · galacean/engine-spine · GitHub
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Refactor Spine Material System to Support Custom Shaders for Advanced Effects #131
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@johanzhu

Description

@johanzhu

Description:
We propose a refactor of the current Spine material system to enable custom shader capabilities, allowing developers to create more sophisticated visual effects through GPU shader programming.

Problem Statement:
The current material system:

  • Lacks flexibility for custom rendering requirements
  • Limits artistic expression with pre-defined material options
  • Cannot support modern VFX techniques like dynamic distortions, advanced blending, or GPU-powered animations

Proposed Solution:

1. Material System Refactor

  • Decouple material management from core rendering
  • Create extendable material base classes
  • Implement shader template inheritance system

2. Custom Shader Support:

  • Allow injection of custom vertex/fragment shaders
  • Support shader uniforms/parameters binding
  • Enable material property overrides via shader code

3. Effect Development Interface:

  • Expose shader hook points through Material API
  • Add texture slot management for effect resources
  • Implement runtime material switching capability

Expected Outcomes:

  • Artists can create custom effects through shader programming
  • Support for advanced rendering techniques:
    • Dynamic gradient transitions
    • Texture distortion effects
    • Multi-pass rendering
  • Backward compatibility with existing material configurations
  • Performance optimization guidelines for shader authors

Implementation Plan:
Phase 1: Core system refactoring (2 weeks)
Phase 2: Shader interface implementation (3 weeks)
Phase 3: Testing & documentation (1 week)

Documentation:
Will provide:

  • Shader authoring guide
  • Material API reference
  • Example effect implementations

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