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Hello! I'm working on a project where I use a Texture3D in order to store data.
When looking through the documentation, I noticed that Texture3D did not implement write:
https://docs.rs/glium/latest/glium/texture/texture3d/struct.Texture3d.html
Looking over at Texture2D, it does have this implementation:
https://docs.rs/glium/latest/glium/texture/texture2d/struct.Texture2d.html#method.write
Without write, it seems impossible to be able to write to a texture 3d without creating an entirely new one, which is becoming one of my biggest performance bottlenecks as I use a 128x96x128 3d texture for my game's lighting data.
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