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Description
Describe the bug
This is actually a lot of little things that I think are weird about how lastConnectionInRow decides if the orphaned block should be reconnected.
This is how the logic works
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If any block in the chain has no matching connections, the block cannot reconnect.
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If any block in the chain has multiple matching connections, the block cannot reconnect.
To Reproduce
Steps to reproduce the behavior:
- You can replicate the above scenarios using the connection test blocks on the playground.
Expected behavior
I think behavior 3 should definitely be changed because it makes doing things like this inconvenient:
The other behaviors still feel unintuitive, but I'm not sure what the most intuitive behavior would be.
Additional context