8000 Wrong depthbuffer if upscalers are used · Issue #43 · gposingway/gposingway · GitHub
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Wrong depthbuffer if upscalers are used #43

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Sildurs-shaders opened this issue Jul 28, 2024 · 0 comments
Open

Wrong depthbuffer if upscalers are used #43

Sildurs-shaders opened this issue Jul 28, 2024 · 0 comments

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@Sildurs-shaders
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Sildurs-shaders commented Jul 28, 2024

Reshade defaults to the wrong buffer if upscalers such as DLSS or FSR 3.1 from here are used with anything but the native resolution, so anything but DLAA: https://www.nexusmods.com/finalfantasy14/mods/2196

By default the game does not downscale your resolution with FSR 1.0 or DLSS if you're above 60 or 30 fps depending on your settings, so this isn't an issue most of the time. Unless you force the game to a lower resolution to upscale from. In which case users have to manually select the proper buffer in reshades addon tab, it's always the first one in the list and it works for both native resolution and upscaled resolution. So defaulting to that one might be an option, since it works for both.

While this is probably not something that you need to fix with gposingway I figured to give you a heads up, adding some sort of information to your github page / installation guide might help some of your users.

I'm also linking users to gposingway instead of reshade rest because the KeepUI shaders work just fine while rest doesn't.
This is FSR 3.1 with the performance preset, everything works once the proper buffer is selected:
ffxiv_dx11_2024_07_28_16_30_18_205

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