8000 Moving players when connecting/disconnecting · Issue #4 · grimsi/gamelinker · GitHub
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This repository was archived by the owner on Aug 24, 2022. It is now read-only.
This repository was archived by the owner on Aug 24, 2022. It is now read-only.
Moving players when connecting/disconnecting #4
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@grimsi

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@grimsi

The async callbacks improve a few new challenges, especially because you cant pass them custom arguments.

Bobert42 helped me out by adding a PlayerConnected and PlayerDisconnected Event that works just fine in everyday use.

But when more than one player joins or leaves a TTT Server at the same time, only one of them (the last one) will get moved.

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