8000 Develop Combat UI: Implement Unit Selection and Command System (v1) · Issue #198 · hangovergames/eldoria · GitHub
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Develop Combat UI: Implement Unit Selection and Command System (v1) #198
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@thejhh

Description

@thejhh

Subtask: Develop Combat UI

The Combat UI is crucial for delivering an engaging and manageable combat experience. It should offer players intuitive control over their units, clear visibility of the battlefield, and easy access to combat options and information.

Objective

Create a user-friendly and informative combat UI that enhances the player's engagement with military strategies and tactics. The UI should support players in making informed decisions during combat by providing clear information on unit status, terrain effects, and enemy positions.

Action Items

  • Create a system for selecting individual units or groups, including mechanisms for quick selection (e.g., double-clicking a unit type).
  • Develop a command menu or hotkeys for issuing orders to units, such as move, attack, hold position, or use special abilities.

Development Considerations

  • Clarity and Accessibility: Prioritize clear presentation and accessibility in the UI design to ensure players of all skill levels can effectively manage combat.
  • Adaptability: Ensure the combat UI is adaptable to various combat scenarios and scales, providing consistent performance and usability across different engagements.
  • Immersive Experience: Aim for a UI that enhances the immersive experience of combat, using visual and audio cues to create a compelling and dynamic battlefield environment.

This subtask is essential for empowering players to effectively engage in the game's combat system, providing the tools and information needed to execute strategic decisions and enjoy the thrill of battle.

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