8000 Integrate Combat System with Game World: Coordinate Combat with Resource Management · Issue #203 · hangovergames/eldoria · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
Integrate Combat System with Game World: Coordinate Combat with Resource Management #203
Open
@thejhh

Description

@thejhh

Subtask: Integrate Combat System with Game World

For a holistic and immersive gameplay experience, the combat system must be intricately linked with the game world's various systems, including territorial expansion, resource allocation, and diplomacy.

Objective

Ensure that combat outcomes have meaningful impacts on the game world, including territorial control shifts, resource access changes, and alterations in diplomatic relationships. This integration should enrich the strategic depth of the game, providing players with a cohesive experience where military actions are deeply interconnected with other gameplay aspects.

Action Items

  • Integrate combat outcomes with the resource management system, affecting resource production and availability. For example, capturing territories with resource nodes increases a player's resource access, while losing territories can restrict resources.
  • Implement loot or pillage mechanics for battles, where players can gain temporary resource boosts by successfully raiding enemy territories.

Development Considerations

  • Strategic Coherence: Aim for a level of integration that supports coherent and strategic gameplay, where combat decisions are meaningful and impactful within the broader context of the game world.
  • Dynamic Gameplay Experience: Ensure that the integration allows for dynamic changes in the game world, encouraging players to adapt their strategies in response to the evolving military, economic, and diplomatic landscape.
  • Balance and Fairness: Carefully balance the impacts of combat on the game world to maintain fairness and competitiveness, avoiding scenarios where a single battle outcome can disproportionately affect the game's progression or balance.

This subtask is crucial for creating a dynamic and interconnected game world where combat plays a significant role in shaping the player's experience and strategy, offering a seamless blend of military, economic, and diplomatic gameplay elements.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

      0