Description
Hi everyone, I'm experiencing an issue trying to get uLipSync working on WebGL. I don't think it's a problem with uLipSync itself, but maybe someone can help me. In my application, I'm using uLipSync together with TTS of Azure's Speech SDK, receiving a byte array that I convert into a WAV file, which I then assign to the AudioSource. The issue I'm facing is that lip sync starts correctly when the audio begins, but shortly after, it stops even though the audio is still playing. I saw in another issue that for WebGL it was recommended to use the PlayOneShot() method, but the result is even worse, the lip sync doesn't start at all, and the mouth remains still.
uLipSync version: 3.1.4
Unity version: 2023.2.8
Do you have any ideas on how I can proceed?