8000 Fading Shadows - Game stucks in loop while in Ad-Hoc session - 1.11.3 · Issue #14487 · hrydgard/ppsspp · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
Fading Shadows - Game stucks in loop while in Ad-Hoc session - 1.11.3 #14487
Closed
@ghost

Description

Hi,me again,with new bug that i thought could be useful being reported
(Forgot Screenshots,will post them later)

What happens?

Game gets stuck in loop when joining / hosting Ad-Hoc session

What should happen?

Game shouldn't be stuck in loop

What are you using?

What hardware / device and operating system?

Honor 9S
CPU:Mediatek Helio P22
GPU:PowerVR GE8320

PC
GPU:Intel (R) HD Graphics
CPU:Intel Pentium N3520 - 2.16Ghz

What graphics card (GPU) or mobile phone model?

Honor 9S - PowerVR GE8320
PC - Intel (R) HD Graphics

What PPSSPP version (standalone/official), and did it work before?

1.11.3 on both devices

Which game or games?

Fading Shadow
ULUS10344
USA

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Include logs or screenshots of issue.

NOTE

  • tested UMD Delay
  • de-sync doesn't appear to impact loop
  • tried CPU CLOCK SPEED - 100
  • backend doesn't seem to impact it
  • tried freezing thinking this was Atrac3+ bug,it is not

TIA

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

      0