Closed
Description
Hi,me again,with new bug that i thought could be useful being reported
(Forgot Screenshots,will post them later)
What happens?
Game gets stuck in loop when joining / hosting Ad-Hoc session
What should happen?
Game shouldn't be stuck in loop
What are you using?
What hardware / device and operating system?
Honor 9S
CPU:Mediatek Helio P22
GPU:PowerVR GE8320
PC
GPU:Intel (R) HD Graphics
CPU:Intel Pentium N3520 - 2.16Ghz
What graphics card (GPU) or mobile phone model?
Honor 9S - PowerVR GE8320
PC - Intel (R) HD Graphics
What PPSSPP version (standalone/official), and did it work before?
1.11.3 on both devices
Which game or games?
Fading Shadow
ULUS10344
USA
Checklist
- Test in the latest git build in case it's already fixed.
- Search for other reports of the same issue.
- Try resetting settings or older versions and include if the issue is related.
- Include logs or screenshots of issue.
NOTE
- tested UMD Delay
- de-sync doesn't appear to impact loop
- tried CPU CLOCK SPEED - 100
- backend doesn't seem to impact it
- tried freezing thinking this was Atrac3+ bug,it is not
TIA