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The Godot Engine is a very popular option for game developers. It is sad to see no official support of XeSS for Godot, only for Unreal and Unity.
Supporting XeSS through a Plugin is a very good way to open up the technology to a broader community of devs, ultimately allowing better support for Intel Hardware in more games.
AMDs FSR was allready built into Godot for a long time now and that was only because it is open source.
The text was updated successfully, but these errors were encountered:
The Godot Engine is a very popular option for game developers. It is sad to see no official support of XeSS for Godot, only for Unreal and Unity.
Supporting XeSS through a Plugin is a very good way to open up the technology to a broader community of devs, ultimately allowing better support for Intel Hardware in more games.
AMDs FSR was allready built into Godot for a long time now and that was only because it is open source.
Hi, enrico, do you know if the Godot has the plugin interface for Super Sampling technologies? Just checked the code and it seems that the FSR2 was integrated into the Godot Engine source code directly.
The Godot Engine is a very popular option for game developers. It is sad to see no official support of XeSS for Godot, only for Unreal and Unity.
Supporting XeSS through a Plugin is a very good way to open up the technology to a broader community of devs, ultimately allowing better support for Intel Hardware in more games.
AMDs FSR was allready built into Godot for a long time now and that was only because it is open source.
The text was updated successfully, but these errors were encountered: