8000 Algorithm of undistortion · Issue #35 · jywarren/fisheyegl · GitHub
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Algorithm of undistortion #35
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@alex-aparin

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@alex-aparin

Hello. Thank you for interesting project. I have a couple of questions:

  1. Which algorithm is used here? As I understand different lenses can use different projections. Does this code handle such cases? Stereographic, Equidistant, Equisolid etc?
  2. Code contains several fragment shaders, do I understand correctly that fragment3 is actually used?

Thank you in advance

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