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I liked the idea of updates in waves, we can simplify it splitting the grid in a fixed configurable number of waves A where every B world updates we update the next wave, not caring if a player was there or not. "CellX + CellY % A == current wave" looks like a simple check
The text was updated successfully, but these errors were encountered:
I liked the idea of updates in waves, we can simplify it splitting the grid in a fixed configurable number of waves A where every B world updates we update the next wave, not caring if a player was there or not. "CellX + CellY % A == current wave" looks like a simple check
The text was updated successfully, but these errors were encountered: