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When building a grid using lots of points, which is especially necessary to produce accurate images of complex geometries, the Delaunay triangulation is a large bottleneck in the smoothing process. Can the Delaunay triangulation be parallelised like the non-LTE level population calculation and raytracing? I understand this is a difficult problem because a point may affect the entire triangulation, but I believe a partitioning method can be used- unfortunately that's the extent of my expertise here.
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