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Releases: llde/xOBSE

xOBSE 21.8

30 Sep 14:12
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Global:
    - Code MSVC 2019 complaint, remove hash_map and remove va_start reference usage
    - Example plugin error message print the OBSE version as decimal instead of hex
    - Added the possibility to use the obse_launcher.exe to launch the steam version of Oblivion (EXPERIMENTAL, works under Proton)
    - Added the Polish Antology version by Cenega
    - Restructured INI handling in a centralized store.
Fix:
    -Fixed a CTD on the OnSoulTrap handler, when using soulgems with stolen flag and other extra-data
    -Fix GetCurrentEventName returning an empty string (and other issues)
    -Fix IsReference  returning always 1 in OBSE expressions
Addition:
    - Add GetBaseAV3/GetBaseAV3C as correct replacments of GetBaseAV2(C) functions. 
    - GetBaseAV2(C) functions are deprecated
    - IsNaked function added
API:
    - Added more TESForm flags and decoded TESObjectCELL InvertFastTravelBeheaviour flag
    - Add shadeMe definition of Unnk1B20 structure.
    - Decoded more stuffs for TESRegion and RegionList
Documentation:
    - Improve GetFormFromMod
    - Add  SetPlayerSkeletonPath

xOBSE v21.5

25 Sep 21:28
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Global:
    -Compiled with vs2019.
    -Fixed example plugin compilation 
Fix:
    -Fixed a critical bug in the Event Handler System that could cause CTD when too much handlers are used.
    -Fixed GetDistance definitions
    -Fixed HasSpell to work correctly on creature actors. Also slight optimization of the function.
    -Fixed GetSelectedSpells CTD
    -Fixed Actor Override Breath System
    -GetCombatSpell don't return every spell duplicated 4 times anymore
    -Fixed tList SetAt function that could cause issue if the allocator can return less then 8 bytes
Addition:
    -Added EventHandlerExist function. 
    -Added console print for GetOBSEVersion/Revision and for Plugins detection functions
    -Added the GOG version and another Polish version to the launcher

Temp Release

16 Aug 00:02
124007c
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Temp Release Pre-release
Pre-release
Update README.md

thought initalii to create a new repo, instead the old code is in a separate branch now
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