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Add warning for plugins without masters #1014
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At least for Oblivion it was valid for plugins to have no masters, which was useful for mods to be compatible with Oblivion and the Nehrim total conversion. |
Well, the Creation Kit also didn't give me any errors when I created my empty dummy plugins, but I saw someone mention it in one of the Discord servers I'm in and decided to test it—and indeed, if I have any active non- |
We'll have to test which games have which behaviour: I suspect it'll correlate with whether the game has hardcoded plugins. |
I can't replicate this, I:
|
You can replicate this if you change step 4 to quitting to main menu. |
I just tried those steps with Skyrim SE and a plugin with no MAST subrecords and some BPTD records, and still couldn't replicate... |
Results takes directly from my load orders (some with plugin examples, some without), all are managed by Wrye Bash / Mash: No masterless plugins in my load orders are disabled or ignored by game as far as I can tell. |
Plugins without any
MAST
ers set will get removed from the load order by the engine (at leastFallout4.exe
, haven't tested with others). As such it might be nice for LOOT to show awarn
orerror
either at the top or by individual plugins that do not have aMAST
(at the very least if they're also active, but possibly even if not).This should probably be tested for other engines as well.
Dummy Plugin.zip is an empty plugin for Fallout 4 without any
MAST
.The text was updated successfully, but these errors were encountered: