Starred repositories
CodeHub is an iOS application written using Xamarin
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
GUI Application to work with engine assets, asset bundles, and serialized files
Example distributed app composed of multiple containers for Docker, Compose, Swarm, an 8000 d Kubernetes
Godot/Unity3D System Design Architecture
Visual Studio Uninstallation sometimes can be unreliable and often leave out a lot of unwanted artifacts. Visual Studio Uninstaller is designed to thoroughly and reliably remove these unwanted arti…
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions.
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
zhangjiequan / AssetStudio
Forked from Perfare/AssetStudioAssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
🎮 A multiplayer first person shooter game based on Unity Game Engine
gRPC Load Balancing on Kubernetes examples