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I think a generic cross-platform script engine is a good idea,
however, there would be little need (besides plumbing) to put this in PlayN.
It could exist independently of this project, which can then expose it via standard mechanisms...
Wait! Wtf?
Well, some javascript capability can help dev teams to accelerate dev of a complex game:
Currently, java, android, html, and iOS have javascript engines (a bridge between "native" and js code).
The idea is not create a powerfull script engine on PlayN, but just support the use of javascript on all platforms.
What do you think?
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