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For Android applications to be able to utilize soft keyboard UIs they need to be able to support the Android input methods protocol which the GameTextInput library helps with.
For reference this is the Winit IME API that was recently added that we should aim to be able to support: rust-windowing/winit#2243 (and the original tracking issue: rust-windowing/winit#1497)
Also see this Winit issue about supporting soft keyboards on Android: rust-windowing/winit#2305
And here's an initial summary of what I found when considering supporting Winit's IME API on Android: rust-windowing/winit#1497 (comment)
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