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See the discussion here for more context: #94 (comment)
Essentially the GameActivity backend doesn't have checks within its Java Activity callbacks that check whether the android_app
has already been destroyed (e.g. due to a graceful exit by returning from android_main
Since android-activity
will issue a GameActivity_finish when android_main returns that will result in onPause -> onStop -> onDestroyed
lifecycled events in Java after the native thread for android_main
has exit and then because the GameActivity callbacks don't check if the android_app
is detroyed they deadlock waiting for the native thread to handle these lifecycle events.
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