- Oslo (Norway)
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12:44
(UTC +02:00)
opengl
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A simple and easy-to-use library to enjoy videogames programming
RenderDoc is a stand-alone graphics debugging tool.
Lightweight, cross-platform & full-featured shader IDE
🎇 Compilation of the best resources to learn programming OpenGL Shaders
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
🌊 The code for my volume rendering implementation in Three.js and GLSL.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A list of demoscene related tools, code and ressources.