- Oslo (Norway)
-
12:38
(UTC +02:00)
raytracing
A brief computer graphics / rendering course
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
Developing raytracing render from scratch.
CUDA version of my renderer (real-time raytracing!)
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
Code accompanying the blog post on bvh construction.
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
😎 Curated list of awesome things around WebGPU ecosystem.
Set of examples written for hardware acceleration via TornadoVM
A real-time ray tracer in Java, accelerated on heterogeneous hardware using TornadoVM
A software raytracing engine written in WebGPU
Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.