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This repository was archived by the owner on Apr 9, 2024. It is now read-only.
First of all: Thanks for the amazing work with this tool I very much enjoyed reading through the code of this repo & learned a lot!
I am currently working on a small procedural mesh generation library in rust, mainly for use in my own game (using bevy) but with plans of making it general purpose.
I would love to use a simplified version of your halfedge mesh implementation (Basically stripped of the Lua stuff and probably without channels for now) as a starting point since it is the best implementation of a halfedge structure and essential mesh operations that I could find.
Do you see any issues with that?
I think in terms of license it should be fine as long as I keep the same license for the files that contain your modified code.
Anyways keep up the great work 😊
The text was updated successfully, but these errors were encountered:
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First of all: Thanks for the amazing work with this tool I very much enjoyed reading through the code of this repo & learned a lot!
I am currently working on a small procedural mesh generation library in rust, mainly for use in my own game (using bevy) but with plans of making it general purpose.
I would love to use a simplified version of your halfedge mesh implementation (Basically stripped of the Lua stuff and probably without channels for now) as a starting point since it is the best implementation of a halfedge structure and essential mesh operations that I could find.
Do you see any issues with that?
I think in terms of license it should be fine as long as I keep the same license for the files that contain your modified code.
Anyways keep up the great work 😊
The text was updated successfully, but these errors were encountered: