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First of all thanks for creating this project. I think it's the only option for Elixir close to a game engine.
My plan was to try to use it together with my state management library: https://hexdocs.pm/ecspanse/Ecspanse.html
I try to run examples/3d_picking/
on Mac M3 but getting this:
INFO: Initializing raylib 5.0
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
2024-09-14 18:24:09.384 beam.smp[16057:38327876] *** Assertion failure in -[NSMenu _setMenuName:], NSMenu.m:777
I tried also to create a release. The error is the same.
I am getting the same error when I try to test in the console:
init_window(200, 200, "window name")
I managed to run a sample raylib project separately and it worked.
Update 1
I tried the solution proposed in the pinned issue, but getting another error:
iex(1)> require Unifex.CNode
Unifex.CNode
iex(2)> Unifex.CNode.start_link(:rayex)
** (MatchError) no match of right hand side value: {:error, {:error, :enoent}}
(bundlex 1.5.3) lib/bundlex/cnode.ex:93: Bundlex.CNode.do_start/3
iex:2: (file)
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