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Become a sponsor to Light Transport Entertainment, Inc.

Support lighttransport's open source work.

Currently we are working on VLM(vision-language.cpp), TinyUSDZ(Portable USD loader) and rendering libraries.

Featured sponsors

@kubo-von

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Featured work

  1. lighttransport/tinyusdz

    Tiny, dependency-free USDZ/USDA/USDC library written in C++14

    C++ 597
  2. lighttransport/nanort

    NanoRT, single header only modern ray tracing kernel.

    C++ 1,105
  3. lighttransport/pbrlab

    `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.

    C++ 39

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repo: TinyUSDZ
ETA: End of 2025/May

Sow:

  • Add basic USDPreviewSurfaceShader on WASM/Three.js
  • Add async load of USD and Asset data(especially textures) in WASM/JS
  • Support basic USD composition in WASM/JS
  • Provides reasonable amount of time for prioritized on-demand technical support of the above tasks/features.
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