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Support lighttransport's open source work.
Currently we are working on VLM(vision-language.cpp), TinyUSDZ(Portable USD loader) and rendering libraries.
Featured work
-
lighttransport/tinyusdz
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
C++ 597 -
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
C++ 1,105 -
lighttransport/pbrlab
`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.
C++ 39
$1,250 one time
Selectrepo: TinyUSDZ
ETA: End of 2025/May
Sow:
- Add basic USDPreviewSurfaceShader on WASM/Three.js
- Add async load of USD and Asset data(especially textures) in WASM/JS
- Support basic USD composition in WASM/JS
- Provides reasonable amount of time for prioritized on-demand technical support of the above tasks/features.