Description
Describe the bug
When setting the value "Delay" on a triggerAnim, while the graph inside the operator gets moved to the right, the animation now just immediatly starts at that point. In my testing, I didn't find a situation where delay actually produced any difference in the output.
System Information:
- OS: Window 11 23H2
- Version: TiXL 4.0.4
- Graphics card and resolution: GTX 3070, 2560x1440
To Reproduce
I've build this example setup with one trigger button an two TrigAnim nodes:
The upper node has no delay, the lower one does. (10000 specifically, but any value will do)
Other than that, they are left at default. The compare node tests for equality.
Expected behavior
After pressing the trigger button, I'd expect the output of the comparison to be false for the time of the delay + 1.
Observed behavior
The equality comparison always returns true. No matter what I set delay to, it doesn't have an effect on the output.