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The biggest wins should come from minimising the number of times entire surfaces get iterated. For example when the renderer copies each surface onto the final composite, it iterates over every single cell in every single layer. So
Keeping a cache of the base layer.
Keeping frame update notifications to an absolute minimum, eg if a surface doesn't change, then don't render.
Performance
The biggest wins should come from minimising the number of times entire surfaces get iterated. For example when the renderer copies each surface onto the final composite, it iterates over every single cell in every single layer. So
Profiling
tracing
spans in it known hot areas.The text was updated successfully, but these errors were encountered: