8000 Backends · Issue #10 · tonal-glyph/tgtracker · GitHub
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Backends #10
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@scalarwaves

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@scalarwaves

I would like for tgtracker to support both OpenGL and Vulkan renderers. lyon tesselations can be fed into whichever render backend the user wants to use.

  • gfx-hal A high-performance, bindless graphics API for Rust
  • lyon 2D graphics rendering on the GPU in rust using path tessellation
  • sdl2 Is an SDL surface necessary with this setup? See SDL #6 for SDL discussion in general

gfx

  • supported backends
    • gl - agnostic
    • metal - OSX
    • vulkan - agnostic
    • dx11 - Windows
    • dx12 - Windows
  • windowing
    • sdl
    • glfw

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BackendsOpenGL and Vulkan backendsOpenGLOpenGL backendRFCTechnical documentation and feature proposalsSDLSimple DirectMedia LayerSPECSpecification documentsVulkanVulkan backendglyphgraphics related

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