Open
Description
I would like for tgtracker to support both OpenGL and Vulkan renderers. lyon tesselations can be fed into whichever render backend the user wants to use.
- gfx-hal A high-performance, bindless graphics API for Rust
- lyon 2D graphics rendering on the GPU in rust using path tessellation
- sdl2 Is an SDL surface necessary with this setup? See SDL #6 for SDL discussion in general
gfx
- supported backends
- gl - agnostic
- metal - OSX
- vulkan - agnostic
- dx11 - Windows
- dx12 - Windows
- windowing
- sdl
- glfw