Stars
Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
RenderDoc is a stand-alone graphics debugging tool.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Termite is obsoleted by Alacritty. Termite was a keyboard-centric VTE-based terminal, aimed at use within a window manager with tiling and/or tabbing support.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
c++ toolkit for rapid development of live graphical apps and games
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Fast and stable sort algorithm that uses O(1) memory. Public domain.
NanoRT, single header only modern ray tracing kernel.
A vim plugin for libclang-based highlighting of C, C++, ObjC
A D3D11 application for experimenting with Spherical Gaussian lightmaps
A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.