8000 Add geometry-based axis conversion · Issue #133 · ufbx/ufbx · GitHub
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Add geometry-based axis conversion #133
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@bqqbarbhg

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@bqqbarbhg

Currently, axis conversion is always done either on the root node or the top-level nodes.

The conversion could be propagated, as is done for mirror transforms already, could probably just extend that internal logic. API-wise enum ufbx_space_conversion should probably be split for axis and unit conversion, as they are orthogonal solutions, and for example Blender would prefer axis: geometry, unit: transform. Maybe even rename adjust transform (?)

Cases to consider:

  • Animations
  • NURBS / line
  • Skinning
  • Bind poses

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