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Currently, axis conversion is always done either on the root node or the top-level nodes.
The conversion could be propagated, as is done for mirror transforms already, could probably just extend that internal logic. API-wise enum ufbx_space_conversion
should probably be split for axis and unit conversion, as they are orthogonal solutions, and for example Blender would prefer axis: geometry, unit: transform
. Maybe even rename adjust transform (?)
Cases to consider:
- Animations
- NURBS / line
- Skinning
- Bind poses
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