8000 Controller module: Is the SceCtrlData API correct? · Issue #60 · uofw/uofw · GitHub
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Controller module: Is the SceCtrlData API correct?  #60
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@Felix-Dev

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@Felix-Dev

In commit f099b78, the SceCtrlData API got updated:

image

Looking at the official PSP 6.60 SDK documentation, however, the SceCtrlData struct is still defined as this:

typedef struct {
    u32 timeStamp;
    u32 buttons;
    u8 aX;
    u8 aY;
    u8 rsrv[6];
} SceCtrlData;

@kokibits I think I recall you worked on some PSP plugins dealing with controller input so you might have some insight here which I don't have. Would you mind commenting on why you made the change in the above mentioned commit for the SceCtrlData struct?

FWIW, the PS Vita SceCtrlData's struct also does not contain any info about external controller input. That data is exposed solely via the SceCtrlData2 struct.

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