8000 Controller module: Is the SceCtrlData API correct? · Issue #60 · uofw/uofw · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Controller module: Is the SceCtrlData API correct? #60

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
Felix-Dev opened this issue Dec 29, 2020 · 0 comments
Open

Controller module: Is the SceCtrlData API correct? #60

Felix-Dev opened this issue Dec 29, 2020 · 0 comments

Comments

@Felix-Dev
Copy link
Member
Felix-Dev commented Dec 29, 2020

In commit f099b78, the SceCtrlData API got updated:

image

Looking at the official PSP 6.60 SDK documentation, however, the SceCtrlData struct is still defined as this:

typedef struct {
    u32 timeStamp;
    u32 buttons;
    u8 aX;
    u8 aY;
    u8 rsrv[6];
} SceCtrlData;

@kokibits I think I recall you worked on some PSP plugins dealing with controller input so you might have some insight here which I don't have. Would you mind commenting on why you made the change in the above mentioned commit for the SceCtrlData struct?

FWIW, the PS Vita SceCtrlData's struct also does not contain any info about external controller input. That data is exposed solely via the SceCtrlData2 struct.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant
0