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In commit f099b78, the SceCtrlData API got updated:
Looking at the official PSP 6.60 SDK documentation, however, the SceCtrlData struct is still defined as this:
typedef struct {
u32 timeStamp;
u32 buttons;
u8 aX;
u8 aY;
u8 rsrv[6];
} SceCtrlData;
@kokibits I think I recall you worked on some PSP plugins dealing with controller input so you might have some insight here which I don't have. Would you mind commenting on why you made the change in the above mentioned commit for the SceCtrlData
struct?
FWIW, the PS Vita SceCtrlData's struct also does not contain any info about external controller input. That data is exposed solely via the SceCtrlData2
struct.
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