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Description
That's about it.
I have been trying FastDoom on the TinyLlama and the Pixel 86 PCs, based around ICOP SOMs and CRYSTAL audio, and the game sounds incredible!
None of the many sourceports I have on GNU/Linux, including CrispyDoom or GZDoom, using FM music emulation, come anywhere near the "full" FM music that FastDoom seems to have.
But how? Why? These sourceports use the Nuked OPL3 emulator, which should be equally good, but FastDoom produces a different audio, definitely more... organic, full, I don't know how to describe it.