Description
Ok so, heres the following situation:
I have an engine E2 for vehicles, i have a core file which is always being updated and a config file that uses the core in a #include, the config file is per vehicle, problem is, while the main core file is always being updated, the dupes themselves only update to the latest version of it when manually compiling the E2 again. It always spawns with the previous versions it was saved with.
@autoupdate is not feasible on the config file as i would need to keep an config E2 for each and every vehicle, of which the number gets bigger and bigger.
What I want is something to make it so that it always updates(recompiles?) the E2 on spawn so that the config can always be up-to-date with the core file instead of manually updating them each time for each dupe, which can add quite a bit overtime.
Sorry if there is some way of doing it already (that isnt @autoupdate), but atleast I havent managed to do so.