8000 Inverse Kinematic functionality missing · Issue #417 · xamarin/urho · GitHub
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This repository was archived by the owner on Nov 7, 2022. It is now read-only.
This repository was archived by the owner on Nov 7, 2022. It is now read-only.
Inverse Kinematic functionality missing #417
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@iBeta666

Description

@iBeta666

According to the release notes UrhoSharp 1.8 has inverse kinematics. However, there appears to be no components which support IK - Urho3d has, for example:
root_bone->CreateComponent<IKSolver>();

The only reference I can find in Urhosharp is the IKEffectorTargetChangedEventArgs struct. I may have made a mistake here, and it is just that the functionality is somewhere else - if so, a good job was done at hiding it.

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