Stars
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Sampler to create the glTF sample environments
Image converter from spherical map to cubemap
Convert HDRIs to Cubemaps instantly
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform open-source command-line cubemap filtering tool.
Open singing synthesis platform / Open source UTAU successor
This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.
Classic Sponza scene remastered with Unreal Engine.
Unity remaster of the classic Sponza scene.
Godot Engine – Multi-platform 2D and 3D game engine
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Materialize is a program for converting images to materials for use in video games and whatnot
An addon that brings jigglebones to Godot Engine 4.0.
A deferred physically based 3D renderer into a simple to use header-only library.
Ducktape - An open source 3d C++ game engine.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Character textures, models and mods for a certain anime game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
3D Graphics Rendering Cookbook, published by Packt.