8000 [49.11] NPE in Mek Lab: Resetting changes leads to a null pointer exception. · Issue #3554 · MegaMek/mekhq · GitHub
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[49.11] NPE in Mek Lab: Resetting changes leads to a null pointer exception. #3554

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JonhyBurner opened this issue Jan 4, 2023 · 1 comment · Fixed by #3566
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[49.11] NPE in Mek Lab: Resetting changes leads to a null pointer exception. #3554

JonhyBurner opened this issue Jan 4, 2023 · 1 comment · Fixed by #3566

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@JonhyBurner
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MekHQ 49.11
Java 11
Windows 10

Loaded a unit to the Mek lab in MekHQ, made a couple of changes, and when I clicked "Reset changes", the game threw an NPE. I can ignore it by removing the unit from the lab and keep playing, although I don't know how healthy that is.

Logs:
megamek.log
megameklab.log
mekhq.log

NPE is in mekhq.log

Can provide campaign save if needed, but this happened in a fresh new campaign as well.

@Windchild292
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I cannot recreate the null return and thus the issue in question, but I do see a place where additional null protection is required.

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