[49.11] NPE in Mek Lab: Resetting changes leads to a null pointer exception. · Issue #3554 · MegaMek/mekhq · GitHub
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Loaded a unit to the Mek lab in MekHQ, made a couple of changes, and when I clicked "Reset changes", the game threw an NPE. I can ignore it by removing the unit from the lab and keep playing, although I don't know how healthy that is.
MekHQ 49.11
Java 11
Windows 10
Loaded a unit to the Mek lab in MekHQ, made a couple of changes, and when I clicked "Reset changes", the game threw an NPE. I can ignore it by removing the unit from the lab and keep playing, although I don't know how healthy that is.
Logs:
megamek.log
megameklab.log
mekhq.log
NPE is in mekhq.log
Can provide campaign save if needed, but this happened in a fresh new campaign as well.
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