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on page 32, paragraph 3 of the New players guide, it says
'Automated mass repair/salvage
Here two options Min TN and Max TN set up which tasks can be done automatically by
your techs. Max TN signifies the hardest task that will be run without your input, if
permitted by the checked options above, with help of extra time to make it easier. For
example, our example above, if max TN for ‘repair actuators’ would be set to 6, Ms Weber
would automatically take more time (extra time to lower the difficulty) and try to repair the
actuator. We will set Max TN for armor and ammo to 2 and Min TN to 10, as we would
like them to be repaired/stripped automatically, and don’t particularly care if some get
broken. For other parts, we will generally decrease Max TN and increase Min TN across
the board to make the process more automatic, but keep it within reason, so our techs
don’t go breaking expensive things every day. For example, if you set minimum TN as 12
(the lowest possible roll), the chance to successfully fix/salvage the part would be ~3%,
which can lead to quite a lot of broken equipment.'
the suggestion for the armor and ammo auto repair/salvage is incorrect, i believe it should say that the min should be 2, and the max should be 10. if this is not a mistake, perhaps better clarification is needed for how this works.
3. Steps to Reproduce
No response
Attach Files
No response
Severity *
Low (Minor/Nuisance): Minor glitches or cosmetic issues that don't affect gameplay and occur rarely.
MekHQ Suite Version *
0.50.05
Operating System *
Widonws 11
Java Version *
Java Version: 17.0.13
Final Verification
I confirm this is a single, unique issue that hasn't been reported before
I have filled and provided all necessary information above
I have included any and all logs, custom units, and CPNX (save) files
I have asked on MegaMek Discord about this issue
I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
The text was updated successfully, but these errors were encountered:
Turned out it's not typos, but a little oversight in the code for mass repair/salvage. I will reflect this in the guide, and we will improve this part in the future. Thanks!
Brief Description *
on page 32, paragraph 3 of the New players guide, it says
'Automated mass repair/salvage
Here two options Min TN and Max TN set up which tasks can be done automatically by
your techs. Max TN signifies the hardest task that will be run without your input, if
permitted by the checked options above, with help of extra time to make it easier. For
example, our example above, if max TN for ‘repair actuators’ would be set to 6, Ms Weber
would automatically take more time (extra time to lower the difficulty) and try to repair the
actuator. We will set Max TN for armor and ammo to 2 and Min TN to 10, as we would
like them to be repaired/stripped automatically, and don’t particularly care if some get
broken. For other parts, we will generally decrease Max TN and increase Min TN across
the board to make the process more automatic, but keep it within reason, so our techs
don’t go breaking expensive things every day. For example, if you set minimum TN as 12
(the lowest possible roll), the chance to successfully fix/salvage the part would be ~3%,
which can lead to quite a lot of broken equipment.'
the suggestion for the armor and ammo auto repair/salvage is incorrect, i believe it should say that the min should be 2, and the max should be 10. if this is not a mistake, perhaps better clarification is needed for how this works.
3. Steps to Reproduce
No response
Attach Files
No response
Severity *
Low (Minor/Nuisance): Minor glitches or cosmetic issues that don't affect gameplay and occur rarely.
MekHQ Suite Version *
0.50.05
Operating System *
Widonws 11
Java Version *
Java Version: 17.0.13
Final Verification
The text was updated successfully, but these errors were encountered: