8000 [0.50.05] Tech maintenance time still limited to 480 minutes a day · Issue #6781 · MegaMek/mekhq · GitHub
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[0.50.05] Tech maintenance time still limited to 480 minutes a day #6781

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Dark-Hobbit opened this issue Apr 26, 2025 · 0 comments
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@Dark-Hobbit
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Brief Description *

As per errata maintenance is only deducted on the day of maintenance and so Techs could potentially have more than 480 minutes worth of maintenance in a cycle. However, currently it seems impossible to assign more than 480 minutes to a single Tech.

3. Steps to Reproduce

  1. Load attachced (fresh) campaign or generate a new one.
  2. Start assigning units to a Tech, easier to do with x4 time.
  3. See the Tech disappear from list of available if assignment would exceed 480 minutes total.

Attach Files

Save - The Learning Ropes30250401.cpnx.gz

Log - mekhq.log

Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MekHQ Suite Version *

0.50.05

Operating System *

Windows 11

Java Version *

Eclipse Adoptium 17.0.13

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have filled and provided all necessary information above
  • I have included any and all logs, custom units, and CPNX (save) files
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
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