8000 [Issue] Forces supposed to be tanks and infantry are mechs instead · Issue #6919 · MegaMek/mekhq · GitHub
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[Issue] Forces supposed to be tanks and infantry are mechs instead #6919

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Closed
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Gantolandon opened this issue May 8, 2025 · 2 comments
Closed
5 tasks done

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@Gantolandon
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Brief Description *

In this specific contract (Circinus Federation vs. the Federated Suns), no forces except mechs (and turrets) participate in combat. The local tank bases spawn mechs. The most drastic change was the irregular force assault mission, in which the reinforcements, the irregulars, and the infantry were all mechs.

3. Steps to Reproduce

  1. Load the provided save.
  2. Check the briefing of the currently pending mission.
  3. Start the mission.
  4. Check the"Allied Tank Reinforcements".

Attach Files

logs.zip

Undine's Stormwatch Blackguards30170220.cpnx.gz

Severity *

Low (Minor/Nuisance): Minor glitches or cosmetic issues that don't affect gameplay and occur rarely.

MekHQ Suite Version *

0.50.05

Operating System *

Windows 10 10.0 (amd64)

Java Version *

Eclipse Adoptium 17.0.14

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have filled and provided all necessary information above
  • I have included any and all logs, custom units, and CPNX (save) files
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
@IllianiBird
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Unfortunately, it looks like you restarted the client before this scenario, meaning the scenario generation information has been lost. :(

@IllianiBird
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Good news, I was right!

Image

Closing as working as intended :)

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