8000 GitHub - Mo-enen/AngeliA: A 2D game engine focused on open-world platformer games, built with C#
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AngeliA Engine

A 2D game engine focused on open-world platformer games, built with C#.

Features

  • Seamless Playtesting: The built-in map editor is specifically designed for platformer games, allowing you to playtest while editing the map. The engine supports open-world-style maps without boundaries.

  • Integrated Game Window: Run your game directly within the engine. No need to launch a separate window every time.

  • Frame Debugger: Precisely test your game frame-by-frame. Executing tight dodges and jumps in challenging levels, you'll have all the time you need to press each critical key and capture every subtle feedback.

  • Entity Debugger: Whether you're optimizing performance, fixing bugs, or just exploring how your game work, the Entity Debugger will be an indispensable tool.

  • Built-in Pixel Art Editor: A dedicated pixel art editor designed for creating and managing sprite sheets. Supports importing assets from Aseprite.

  • Layered Map: go to the behind or front map layer

  • PC-Only: Currently, the engine and the games it produces are PC only. The implementation is based on Raylib. More platforms will be support in the future.

Download

  • Download the latest version from the Release section, extract the file and you're ready to go!

Community

Documentation

Screenshots

Contributors


More features and improvements are coming soon. Stay tuned :)

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A 2D game engine focused on open-world platformer games, built with C#

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