A 2D game engine focused on open-world platformer games, built with C#.
-
Seamless Playtesting: The built-in map editor is specifically designed for platformer games, allowing you to playtest while editing the map. The engine supports open-world-style maps without boundaries.
-
Integrated Game Window: Run your game directly within the engine. No need to launch a separate window every time.
-
Frame Debugger: Precisely test your game frame-by-frame. Executing tight dodges and jumps in challenging levels, you'll have all the time you need to press each critical key and capture every subtle feedback.
-
Entity Debugger: Whether you're optimizing performance, fixing bugs, or just exploring how your game work, the Entity Debugger will be an indispensable tool.
-
Built-in Pixel Art Editor: A dedicated pixel art editor designed for creating and managing sprite sheets. Supports importing assets from Aseprite.
-
Layered Map: go to the behind or front map layer
-
PC-Only: Currently, the engine and the games it produces are PC only. The implementation is based on Raylib. More platforms will be support in the future.
- Download the latest version from the Release section, extract the file and you're ready to go!
Discord AngeliA Official
YouTube Moenen
BiliBili 楠瓜Moenen
More features and improvements are coming soon. Stay tuned :)