8000 Minor teratoma buffs by Absolucy · Pull Request #3760 · Monkestation/Monkestation2.0 · GitHub
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Minor teratoma buffs #3760

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Merged
merged 8 commits into from
Nov 4, 2024
Merged

Minor teratoma buffs #3760

merged 8 commits into from
Nov 4, 2024

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Absolucy
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@Absolucy Absolucy commented Oct 11, 2024

About The Pull Request

blame @RikuTheKiller for this (ask them to justify it, i was just asked to quickly open a PR)

Changelog

🆑
balance: Teratomas now have minor regeneration (1 brute/burn, 0.5 tox per second). This is linked to their liver.
balance: Teratomas no longer need to breathe.
refactor: Moved teratoma misfortune to be linked to their brain, rather than species.
refactor: Moved teratoma unconvertability to their mind/antag datum, rather than species.
/:cl:

@RikuTheKiller
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RikuTheKiller commented Oct 11, 2024

Generally, teratomas being self-sufficient similarly to flesh spiders is a good thing. It lets them focus more on being the little bitches they're meant to be.

Also, I have never played teratoma, I've only played against them and they felt a little weak. That was with the teratoma having nanites. So I thought it'd be a good idea to give them similar regen by default.

As for not breathing, it just makes sense since one of the best things they can do is mess up atmos by opening unsecured cans. Lings themselves might also end up making teratomas in spaced areas, so giving them basic survivability in those areas is good.

Overall, this should bring them closer to being about half as powerful as original flesh spiders. The originals just outhealed everything imaginable. This is just to upkeep their health if they manage to escape.

@KM-Catman
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Teratomas are capable of using healing chems, no? This just seems like it'll bring them back to being just as annoying to put down as Flesh Spiders. Plus why would they not need to breath

@RikuTheKiller
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RikuTheKiller commented Oct 12, 2024

Teratomas are capable of using healing chems, no? This just seems like it'll bring them back to being just as annoying to put down as Flesh Spiders. Plus why would they not need to breath

"Just as annoying to put" no. Gonna cut you off there.
This is a minor healing buff to them because they're incredibly weak.
Flesh spiders healed their entire health within about 10s of the healing starting.
This takes, what, 100s to get them to full health? That's an entire magnitude difference.
As for nobreath, it gives them leeway to mess up atmos without needing preparation.
Of course, they'll still get fucked over by temperature and pressure, but it helps.
Especially with releasing N2O cans and such.

The point is to make them a little more self-sustaining than before.
So the player controlling the teratoma can focus more on fucking shit up.
Regen is also thematic for ling offspring given the entire antag is themed around it.

@dwasint
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dwasint commented Oct 13, 2024

I would probably put the regeneration on their liver which is where they should have their chemical processing blocked. To avoid adding more to species.

@github-actions github-actions bot removed the Merge Conflict DO NOT RENAME THIS LABEL label Nov 1, 2024
@ThePooba ThePooba merged commit c4fe42e into Monkestation:master Nov 4, 2024
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github-actions bot added a commit that referenced this pull request Nov 4, 2024
@Absolucy Absolucy deleted the tomabuffs branch April 4, 2025 07:41
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