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This is a simple game engine that creates a window using GLFW and renders with bgfx.
利用AI大模型,一键生成高清短视频 Generate short videos with one click using AI LLM.
The Universal LLM Gateway - Integrate ANY AI Model with One Consistent API
FlashMLA: Efficient MLA decoding kernels
Blazing-fast C++ reflection powered by pure standard C++ - Zero macros, compiler-automated type introspection
Modern protocol-side framework based on NTQQ
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Provides an efficient allocation free async/await integration for Unity.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
NGLSG / MoeGoe
Forked from CjangCjengh/MoeGoeExecutable file for VITS inference
[Notice of End of Support for Cocos2d-x] With the upcoming release of Cubism 5 SDK for Native R2, support for Cocos2d-x will be ended.
MSVC's implementation of the C++ Standard Library.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
《Real-Time Rendering 4th》 (RTR4) 中文翻译
🚀 一键部署!自动化Android脚本,解放你的双手,支持录制行为,定时执行,自动点击,自动滑动,全真模拟🚀
PainterEngine is a application/game engine with software renderer,PainterEngine can be transplanted to any platform that supports C
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Vim-fork focused on extensibility and usability