8000 GitHub - NNBnh/mari0_ae: Mari0: Alesan99's Entities
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

NNBnh/mari0_ae

Β 
Β 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 

Repository files navigation

This is the repository for my mod Mari0: Alesan99's Entities

πŸ’‘ About

Alesan99's Entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!

It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!



πŸ–ΌοΈ Show more screenshots

✨ Features

πŸ„ Entities Added
  • Poison Mushroom
  • Upside Down pirahna plants
  • Banzai bill
  • King Bill
  • Sidestepper
  • Barrel
  • Small icicles from SMBS
  • Angry Sun
  • Splunkin
  • Splunkin half
  • 3-up moon
  • Giant Goomba
  • Giant Koopa
  • Giant Spikey
  • Koopa shell
  • Goombrat
  • Fire Bro
  • Clock from SMBS
  • Green springs
  • Red Piranha Plant
  • Upside Down Piranha Plant
  • Thwomps
  • Fish bones
  • Drybones
  • Muncher
  • Giant Beetle
  • Meteors from NSMB
  • Dry Goomba
  • Dry Piranha Plant
  • Donut
  • Boomerang Bro
  • Para Beetle
  • Ninji
  • Hammer suit
  • Boo
  • Bomb-omb
  • Monty mole
  • Mega mole
  • Venus firetrap (AKA fire piranha plant)
  • Upside down venus firetrap
  • Rotating block
  • Torpedo ted
  • Frog suit
  • Boomboom
  • ? ball
  • Raccoon leaf
  • Blue koopa
  • Koopa Paratroopa that flies left and right
  • Wind from Lost Levels
  • Left & Up pipe
  • SMB3 door
  • Ice
  • Companion cube
  • High energy pellet launcher & catcher
  • Adhesion gel (Call it whatever you want, It's called purple gel in-game anyway)
  • Turrets
  • Defective turrets
  • ! buttons
  • ! blocks
  • Rip van fish
  • Square waves
  • Delayer
  • Coin entity
  • Amp milk
  • Green parabeetle
  • Fire thing from SMB3
  • Cannon ball
  • Mini mushroom
  • Rocket launcher
  • GLaDOS
  • Portal gun pedestal
  • Pre-placed portals
  • Text entity
  • Region trigger
  • Ice flower
  • Tile tool
  • Enemy tool
  • Shy guys
  • Randomizer
  • Yoshi
  • Big ! button from SMW
  • Beetle shell
  • Music changer
  • Spiketop
  • P-Switch
  • Pokey
  • Snow pokey
  • Fighter fly
  • Swim wing
  • DK hammer
  • Vine stop
  • Chain chomp
  • Sledge bro
  • Edgeless cube
  • Rocky wrench
  • Cleansing gel
  • Excursion funnels
  • Roto-discs
  • Down exit pipe
  • Thwimps
  • Bony beetle
  • Tiny goomba
  • Koopalings
  • Big mushroom
  • Smb3 bowser
  • Ice bro
  • Bulls eye bill
  • Wiggler
  • Goomba Shoe
  • Magikoopa
  • P button Door
  • Key door and Key
  • Blooper Nanny
  • Circle Boos
  • Weird Mushroom
  • Carrot Powerup
  • Tanooki Suit
  • Cape Mario
  • Horizontal Pipe exit
  • Skewers
  • Conveyor Belts
  • Lakitu Cloud
  • Stretch
  • Upsidedown beetles and spinys
  • Spiny shells
  • Ceiling blocker
  • Cube and Sphere buttons
  • That one star from SMBS
  • And Gate
  • Or Gate
  • RS Flip Flop
  • Animation Trigger
  • Input Block
  • Collectables
  • Collectable Lock
  • Superball Flower
  • Switch Blocks
  • Rising Water
  • Snake Blocks
  • Small Springs
  • Pow Blocks
  • Small Springs
  • POW Blocks
  • Big Icicles
  • Side Thwomps
  • ! Switch Conveyor Belts
  • Dry Bones Shells
  • Red See Saws
  • Animation Output
  • Spikes And Spike Balls
  • Frozen Coins
  • P-Blocks
  • Clear Pipes New!
  • Tracks New!
  • Propeller Box New!
  • Cannon Box New!
  • Piranha Creepers New!
  • Blue Shell Powerup New!
  • Boomerang Flower New!
  • Checkpoint Flag New!
  • Big Mushroom (Mario Maker) New!
  • Cannon Ball Cannon New!
  • Camera Stop New!
  • Pneumatic Diversity Vents New!
  • Grinders & Bumpers New!
  • Bowser Jr. New!
  • Super-size Mushroom New!
  • Fuzzies New!
πŸ“œ Tile Property reference

Tile Property reference image

Put a pixel next to your tiles in tiles.png to change how it acts. The color of the pixel doesn't matter except for slopes.

  • Half slants are color coded: 0, 0, 200 0, 0, 100
  • Upsidedown slants are color coded: 100, 0, 0
  • Have both left and right slants enabled to make a slab
πŸ“° Change List
πŸ•“ Latest Changes
-----0.10.0 13-----
ADDED Clear Pipes
ADDED Tracks
ADDED Propeller Box
ADDED Cannon Box
ADDED Pirnaha Creepers
ADDED Blue Shell Powerup
ADDED Boomerang Flower
ADDED Checkpoint Flag
ADDED Big Mushroom (mario maker)
ADDED Cannon Ball Cannon
ADDED Camera Stop
ADDED Pneumatic Diversity Vents
ADDED Grinders & Bumpers
ADDED Bowser Jr.
ADDED Super-Size Mushroom
ADDED Moving Tiles (Use with tracks)
ADDED Entity Tooltips
ADDED Ability to Expand Custom Character Sprites (Like SE), Size, Colors, and Stats
	"fireenemy": SAME_AS_CUSTOM_ENEMIES (Put enemies folder in character folder)
	"smallducking": false,
	"swimpushframes": 1 (number of frames mario has when pushing in water)
	"smallduckingframes": 0,
	"fenceframes": 2,
	"nopointing": false,
	"noportalgun": false,
	"aimwithoutpointing": false,
	"breaksblockssmall": false,
ADDED Custom enemy properties
	"animationtriggerondeath": "NAME OF ANIMATION TRIGGER",
	"mushroomifmariosmall": "NAME OF MUSHROOM ENEMY",
	"meltice": true, (melt when touched by enemies with "meltsice")
	"transformtrigger": "melt",
	"instantkill": true, (Kills player instantly)
	"snapxtogrid": true,
	"snapytogrid": true,
	"snapxtogridoffset": 0,
	"snapytogridoffset": 0,
	"trackable": false
	 "trackplatform": true, (will carry stuff when on a track)
	 "trackoffsetx": 0,
	 "trackoffsety": 0,
	 "trackspeed" 3,
	 "trackgraboncenterofobject": true, (can only collide with tracks touching its center)
	 "ignoretrackgraboncenterofobject": false, (will not automatically give it the property above)
	 "trackgravity": 40, (gravity of object after its released from track (dont add property if you want default))
	 "rotatetowardstrackpath": true, (will rotate in the direction its going in on the track)
	 "rotatetowardstrackpathoffset": 0, (how many radians will be added to the rotation)
	 "dontpasstracked": true, (enemy wont stay on track after transforming)
	 "dontreturnmaskontrackrelease" true, (will not collide with tiles after being forced off tracks (only useful with custom timers))
	 "transformtrigger": "trackturnaround",
	"spawnonload": true, (will spawn as soon as level starts, instead of when its onscreen)
	"pushmariowhenstomped": false, (use if mario needs to stomp an enemy
		that isn't killed when stomped once, but mario dies when stomping)
	"xrelativetocamera": 0, (stay in the same posistion of the camera)
	"yrelativetocamera": 0,
	"stompbounce": true, (makes mario bounce off enemy instead of killing it)
	 "stompbouncesound": true, (makes sound when mario stompbounces off enemy)
	 "stompbouncex": 1, (pushes mario horizontally, like when stomping a koopaling in a shell)
	"dontspawnnearcheckpoint": true,
	"makesmariostarduration": 12,
	"treattransformasdeath": true, (don't use unless neccesary: triggers things like deathsound even if the enemy 			didn't die)
	"starthomingrotationtowardsplayer": true, (homing enemy will start facing player)
	"upsidedownifhomingrotationright" true,
	"blowrange": [x, y, w, h], (moves entities if inside the range)
	 "blowchecktable": ["player"]
	 "blowspeedx": 0,
	 "blowspeedy": 0,
	 "blowminspeedx": -60, (minimum speed of enemy inside blowrange)
	 "blowmaxspeedx": 60,
	 "blowminspeedy": -60,
	 "blowmaxspeedy": 60,
	 "blowstaticenemies": false, (should it blow static enemies)
	 "blowstrong": false, (don't use unless neccesary, will force entities to move without changing speed)
	"blowable": true, (can be blown by enemies that have blowrange?)
	"throwntimeendonfloorcollide"
	"platformcollisionup": true,
	"platformcollisiondown": true,
	"platformcollisionleft": true,
	"platformcollisionright": true,
	"offsetYadjust": true, (automatically shifts sprites 8px up by default)
	"hollow": true, (entities won't collide if inside enemy)
	"bouncy": true, (bounces player)
	 "bouncyontop": true,
	 "bouncyonbottom": true,
	 "bouncyonsides": true,
	 "bouncyonleft": true,
	 "bouncyonright": true,
	 "bouncyforce": 1
	 "bouncyforcex": 1
	 "bouncyforcey": 1
	"sticktoplayer": true, (should the enemy stick to mario's position?)
	 "sticktonearestplayer": true,
	 "stickoffsetx": 0,
	 "stickoffsety": 0,
	"teleportplayer": true, (or player number) (will teleport mario to enemy)
	 "teleportnearestplayer": true,
	 "teleportplayeroffsetx": 0,
	 "teleportplayeroffsety": 0,
	 "teleportplayerspeedx": 0, (speed of the player after teleporting)
	 "teleportplayerspeedy": 0,
	"movetotoponpassivecollide": true, (enemy gets teleported to the top of object it's inside)
	"gel": 1, (sets gel on any tiles it touches)
	"pipespawnmax": true, (how many times it can be spawned by pipe, until the spawned ones are killed)
	"extremeautodelete": true (enemy won't despawn offscreen, but it will despawn if it falls out of the map)
	"releasespeedx": 2, (speed after enemy exits a vertical clear pipe or a pipe spawner)
	"lifetimerandoms": [1, 2, 3],
	"movement": "chase" (think: monty mole, basically the follow movement, but without the weird lakitu stuff)
	 "chasespeed": 3.5, (same name as hammerbros' chasespeed, technically a different property)
	 "chaseacceleration": 14,
	 "chasespace": 2, (how far mario has to be for it to turn around)
	 "chasebounceforcex": 6 (force when enemy hits a wall)
	 "chasebounceforcey": 6
	 "chasespeedy": 3.5, (Same as above, except for vertical chasing)
	 "chaseaccelerationy": 14,
	 "chasespacey": 2,
	"dontenterclearpipes": true, (wont go into clear pipes)
	"killsinsideclearpipes": true, (will kill mario if inside a clear pipe)
	"sticktonearestplayer": true,
	 "sticktoplayeroffsetx": 0,
	 "sticktoplayeroffsety": 0,
	"blockportaltile": true, (blocks portals from going through its spawned tile)
	"dontremoveblockportaltileondeath": true, (will continue to block portals in a tile after death)
	"breaksflipblocks": true,
	"onlymovewhenhomingrotationatplayer": true, ("homing" movement will only move when facing player)
	"onlymovewhenhomingrotationatplayerthreshold": 0.1,
	"dontchangehomingrotationwhenmoving": true,
	"homingatenemy": ["goomba"], (will follow closest custom enemy)
	"bouncesonenemykill": true, (enemy will bounce when it kills another enemy, use bounceforce)
	"friction": 80, (will stop enemy from sliding. also doable by setting truffleshuffle speed to 0)
	"boss": true, (will cause axe to break bridge, like with bowser)
	"supersize": true, (can you make it huge with the supersize entity?)
	"description": "", (will be shown in the entity list in the editor)
	"rightclickmenumutlipleproperties": true, (needs "rightclickmenutable" too!, will set multiple properties "rightclickmenu": [[["propertyname1", value],["propertyname2", value], ...], ...])
	"queueanimationtrigger": true, (use with "animationtriggerondeath", will let the animation finish if its currently playing)
	"doesntflyawayonstomp": true, (if stompanimation is disabled, the enemy won't fly away when stomped)
	"enemykillsdontflyaway": true, (the enemies it kills will just dissappear)
	"transformenemyanimationondeath": "TRANSFORMANIMATION", (will trigger a "transform enemy" animation)
	"nodropshadow": true,
	"customtimer": [
		[1, ["random", "speedx"], [1,2,6,7]], (picks a random value from an array)
		[1, ["set", "speedx"], ["property", "speedy"]] (sets property to an existing property)
		[1, "spawnenemy"], (if enemy uses spawnsenemy, this will force it to spawn an enemy)
		]
ADDED Custom powerup options "makesmarioshoot": {
	"enemy": ["enemy1", "enemy2", ..], (you can give an property a table now) (left -> right, if one gets 	fired the next in line won't get fired)
	"max": [2, 3, ..],
	"button": ["run", "use",..],
	"killonbuttonrelease": false,
	"playerspeedx": 0, (knockback)
	"playerspeedy": 0, 
	"holdbutton": ["down",false, ..],
	"fireanim": "fire",
	"firequad": 1,
	"offsety": 0,
	"ride": false, (player will stick to enemy it fires)
	 "rideoffsetx": 0,
	 "rideoffsety": 0,
	 "rideactive": false, (is the player active while riding?)
	 "ridedrawable": false, (is the player visible while riding?),
	 "rideaftertransform": false, (will the player continue to stick after the enemy transforms?)},
	 "dontfirewhenriding": false, (should mario fire when riding enemy?)
	 "rideanim": "idle", (what animation mario has when riding enemy)
	 "ridequad": 1, (number of frame if needed)
	"sticktoplayer": true, (should the enemy stick to mario's position?)
	 "stickoffsetx": 0,
	 "stickoffsety": 0,
	 "stickanim": "idle"
	 "stickquad": 1,
	 "flipstickoffsetx": true,
	"size": 1, (must be this size in order to fire)
	"hat": 1, (add custom hats in hats mappack folder)
	"firewhenfalling": false,
	"firewhennotfalling": false,
	"firewhenhumping": false,
	"fireifducking": true, (should it still fire if mario is ducking?)
ADDED Custom enemy icons (ex: "goomba-icon.png")
ADDED Custom enemy tool tips (ex: "goomba-tooltip.png", can be 64x64px or 128x64px)
ADDED Custom enemy folders (you can organize your custom enemies but putting them in their own folders, as long
	as they are still inside the "enemies" folder)
ADDED Animations
	Trigger: Player Lands
	Trigger: Player Hurt
	Trigger: When number is _ (Thanks to frostplays for the implementation idea)
	Condition: Player is size
	Condition: Button Held Down
	Condition: Require Keys
	Condition: If number is _
	"kill all enemies"
	"Make Player Grow"
	"set wind"
	"Disable Jumping"
	"Enable Jumping"
	"Animation Trigger"
	"Add keys"
	"Remove keys"
	"Set number"
	"reset numbers"
	"load level instantly"
ADDED Fence Tile Property
ADDED Directional Platform Tile Properties
ADDED Better Ice Flower (Enemies get frozen in ice blocks, can be kicked)
ADDED Sideways Pirhana Plants
ADDED Spawner Animations (Enemies coming out of pipes)
ADDED Random cheepcheeps and Fire Flowers (yes, really)
ADDED Better Tile Selections
ADDED Lightbridge Detectors
ADDED Offset Entities (Hover over edge of tiles)
ADDED Spritesets to more sprites (Flag, Portal Entities) (Overgrown sprites by critfish)
ADDED Oscillating Platform previews in right click menu
ADDED Level Previews in the editor map selection menu
ADDED Pipe & Door Exit IDS (This means you can have multiple exits in 1 sublevel)
ADDED Pipe sizes and direction selection
ADDED Spawn option to be directly on tile
ADDED Swim pushing animation to mario
ADDED Wind Entity Adjustment
ADDED Donut respawning option
ADDED Optional Castleflag to Flag
ADDED Loading Bar to intro and multithreaded mappack list loading
ADDED Yoshi Eating
ADDED New Mask 37: Tracks
ADDED Tile Tool Function "Set Background Tile To:"
ADDED Mega mario music by MadNyle
ADDED More Text Colors, Big option, and Center Option
ADDED Ability to add sublevels
ADDED Animate to Walk Speeds
ADDED Jumping Through Platforms in mario maker physics
ADDED Dialouge box Speaker Colors
ADDED Ability to put more enemies inside blocks
ADDED Option to make Koopalings into enemies
ADDED Firebar smooth movement setting
ADDED "Key" type to boom boom, bowser 2, koopalings, and bowser jr. (gives key on death)
ADDED Slabs (have both slopes on) (DON'T USE THESE!!! THEY'RE CRAP!)
ADDED Camera Setting Menu
ADDED level editor disabling (put ";nofunallowed" in the end of your mappack's 1-1.txt)
ADDED invisible door option
ADDED Letterbox setting for fullscreen and resizable window (no stretching)
ADDED Option for Time to count down in real seconds
ADDED Option for lava bubbles to return to spawn
ADDED 1 New Daily Challenge
ADDED P-Switch Directions
ADDED Editor Q Key shortcut to switch between tiles and entities
ADDED Editor Tile Hotkeys (press key when over tile menu)
ADDED Portal Physics (1-block jump height)
TWEAKED Spawner and Tile Tool Right click Menues (Easier to use!)
TWEAKED Variations of Entities, many of them are now combined
TWEAKED Entity List Organization
TWEAKED Mappack Selection Loading
TWEAKED Portal Sprites (Added Spritesets, Some on/off states, gel ids)
TWEAKED Bigger Brushes (Just hold run and press run buttons, no assistmode)
TWEAKED Time Length in Mario Maker Physics
TWEAKED Yoshi (Can kill koopas, immune to spikes)
TWEAKED Energy Launcher Behavior (won't launch energy ball after it's caught)
TWEAKED Suspend Game (Game will be saved if you collected collectables, uses .json)
TWEAKED Background color rgb inputs (you can now slide them with your mouse)
TWEAKED Bullet Bill Cannons; will no longer spawn if blocked by tile
IMPROVED Turrets (Shooting collision is now accurate and reliable, can be blocked with boxes)
IMPROVED Big koopas (now break hard blocks)
IMPROVED Custom enemy "transformobjectcollide" and "transformenemycollide" (can now be tables)
IMPROVED Conveyer Belts with gel (its not perfect)
IMPROVED Editor Middle Click with entities (you can middle click an entity to copy it)
CHANGED Amps into fuzzies (you can still select amps in their right click menu)
CHANGED Hat Format (Now uses .json, allows for different directions)
CHANGED Rocky Wrench Sprites
CHANGED Big Mole and Amp Sprites
CHANGED Donut Falling Animation
CHANGED MEGA MARIO size
CHANGED Snow Spike Sprites
CHANGED Mario's Minecraft Sprites (Now its just a pickaxe overlay)
CHANGED Meteor behavior
CHANGED Raccoon Leaf Behavior
CHANGED Powerup suit Behavior (THEY BOUNCE NOW? THEY BOUNCE NOW.)
CHANGED Rip Van Fish water behavior (they will now have gravity once they exit water)
CHANGED Moles (inside ground is a right click option now)
CHANGED Splunkin, ninji, and rotodisc Sprites courtesy of subpixel
CHANGED Mario cape flying
CHANGED Custom powerup y offset (enemies will now spawn at the bottom of mario's hitbox by default)
CHANGED Boo Circle Formation to be easier to go through
CHANGED Excursion Funnels into the ones from SE (They used to be coded by me, but SE's are more functional)
FIXED Button Press Animations not working with Joysticks
FIXED givescoinondeath when transforming
FIXED Custom enemy max count for the third time
FIXED Editor Level Buttons being clicked when they're off screen
FIXED Entity Descriptions getting cut off
FIXED Para-goombas killing mario when being stomped
FIXED Lasers not melting frozen coins
FIXED "starttowardsplayerhorizontal" not working with homing enemies
FIXED Flagpole softlocking (the level will end after 8 seconds if mario doesn't go inside the castle)
FIXED Raccoon mario's tail not flipping shells
FIXED Boxes clipping through walls horizontally if portalled at really fast speeds
FIXED Online multiplayer starting suspended game instead of selected mappack
FIXED Custom entities image not loading
FIXED Enemies not turning around ledges on entity tiles
FIXED Portals not being removed by portal entity
REMOVED Upsidedown pirhana plant sprites
REMOVED A bunch of useless entities from entity list
REMOVED Quicksand

Other Bugfixes and minor tweaks
-------
πŸ—ƒοΈ Everthing
--Release--
Added poison mushroom
Fixed poison mushroom bugs
Added Upside Down Pirahna Plants
Added Paragoombas
Added Banzai bills
Added [SURPRISE}
--Version 1.00--
Made Paragoombas Slower
Fixed Upside Down plant not moving
Added Sidestepper
Added Barrel
Added Icicle
--Version 1.01--
Added MY NAME to the title screen
Fixed Sidestepper's sprite
--Version 2.00--
Fixed Upside down plant crash
More loading screen text
ANGRY SUN
Angry sun end
Better sprites
--Version 2.01--
right click [SUPRISE] to change speed
--Version 3.00--
Added Icicle sound
Minor tweaks to be more polished
--Version 3.01--
Added Splunkin (normal and half)
--Version 3.02--
Fixed Crash with [SUPRISE]
--Version 4.00--
Added 3-up moon,
Giant Goomba,
Giant Koopa,
Giant Spikey,
Koopa shell,
Goombrat,
Goombrat half,
and Fire Bro
Right click the icicle for gravity
--Version 5.05--
Added clocks,
green springs,
red plants,
down red plants,
thwomps,
fish bones,
dry bones,
dry bones half,
munchers,
and big beetles
--Version 5.07--
Fixed Crash with drybones
--Version 6.05--
Added Meteor Start,
Meteor End,
Dry Goomba,
Dry Goomba Half,
Dry Piranha Plant,
Upside down dry piranha plant,
Donut,
Boomerang Bro,
Para Beetle,
and Ninji
Added thwomp and Boomerang sounds
Made barrel have two frames
icicle falls when near
angry suns attack by going down
Big bills collision and scissor (where it is cut when launched) are fixed
--Version 6.13--
Added hammersuit
boo
bomb-omb
bomb-omb half
monty mole
mega mole
venus firetrap
upside down venus firetrap
rotating block and
torpedo ted
fixed bullet's underground palette
lowered icicle sound volume
--Version 7.10--
added frog suit
parabeetle right
boom boom
? ball
and raccoon leaf
parabeetles act like parabeetles
powerup sprites
added sidescrolling
added thousands of bugs
--8.11--
TOO MANY THINGS TO LIST
BUG FIXES
New portal tiles
--9.09--
vvvvvv gel
turrets
defective turrets
! buttons
! block off
! block on
fixed beetle bobs
more tile properties
animated tiles!
--10.2--
added rip van fish,
square waves,
delayer,
coin,
amp,
green parabeetle,
and green parabeetle right
foreground tiles
bridge tiles
forgrounds
paragoombas tweaked
side vvvvvv gels work
--Version 11.0--
added fire thing from SMB3,
cannon ball,
mini mushroom,
GLaDOS,
Portal gun pedestal,
pre-placed portal 1,
pre-placed portal 2,
text entity,
region trigger
changeable mappack folder
customizable graphics
customizable text
improved autoscrolling
fixed some crashes and bugs
--12.0--
tile tools
enemy tools
shy guys
beetle shells
music changer
randomizer
ice flower
yoshi
big button
VERTICAL SCROLLING
MULTIPLE CUSTOM MUSIC
improved sprite loading
edited error screens
some features from better editor
slants
Some other stuff I might've forgotten (look through my old posts)
--LOVE 0.9.0 v2--
faster map selection screen
10% more organized entity tab
animated tiles are now shown in the minimap with their correct colors (SE doesn't do this)
airship fire things can now face up and down
fixed the horrible button blocks
improved boos' movement
fixed beetle shells getting killed by fireballs
region trigger's right click menu is cooler
you can type more text into input bars
other minor tweaks
--LOVE 0.9.0 v3--
bug fixes
every mod related file has been moved to the "alesans_entities" folder
crashes are now saved as .txts
added dark mode cheat
some menus have been rounded
navigate menu with mouse
download mappacks
p button
resizable window
fixed minor mistake in rip van fish's animation
rotating block now bounces when hit
added spiketops
menu tips
press f11 to display fps
probably more stuff I forgot
--LOVE 0.9.0 v4--
- some minor bug fixes and improvements
- added daily challenges
- added pokeys
- finished spiketops
- fixed region trigger drag not scrolling
- fixed no portal gun hammer mario climbing sprites
- fixed big hat emblem color
- fixed enemy tool not being able to spawn newer enemies
- improved king bill sprites a bit
- improved yoshi
- improved angry sun
- improved coin entity, now acts exactly like normal coins
--LOVE 0.9.0 v5--
bug fixes
climbing property
updated level screen customization
fighter fly added
quickmenu added
portal gun drop down (pedestal supported multiple portalguns but you could no tstart with them)
foreground scroll bar (also foreground scrolling is more realistic)
koopas and shell enemies "wake up" after being stomped and get flipped when hit from below
custom boom boom and intermission music (you can also turn on custom music in intermissions (old feature))
improved dlc (mappacks hosted on imgur by converting files to images)
yoshi tounge
added swim wing from smbs
bowser has right click option
3D11
 to make him into an enemy not a boss
added dk hammer from smbs
more worlds and redesigned map selection menu
added vinestop
--LOVE 0.9.0 v6--
added chain chomp
added sledge bros
added edgeless cube
added noteblocks
added rocky wrench
added offsetted thwomp & new graphic
3-up moon appears even when not in block
ability to use letters for worlds over 9
enemytool can spawn every entity
right click menus improved
music changer can choose specific custom music
meteors improved
added moving springs (spawn with enemytool "moving spring")
vertical scrolling improved
more ways to defeat glados (rocketurrets + bulletbills,cannonballs,mario hammers)
big enemies merged with small counterparts (can now be frozen, big koopas come out of shell and be flipped)
different types of goombas in goomba attack cheat
seesaw visible when right clicking in editor
wind sound added
right click flag to remove border (you can jump over flag)
change physics in tool section (mari0, smb, smb2j-mari0, smb2j)
recoded thwomp (less buggy, actually portalable, also new graphic)
bug fixes and improvments
--0.10.0 7--
UPDATED FOR 0.10.0
UPDATED ALESAN99'S ENTITIES MAPPACK
ADDED thwimps
ADDED bony beetles
ADDED cleansing gel
ADDED roto-discs
ADDED funnels
ADDED down exit pipes
ADDED custom characters (change by pressing [] keys in hat options)
Redesigned tools tab in editor and added power line draw & selection tool
added ability to add custom glados sounds
added custom tab to editor
organized entities tab more by adding portal section
re-added controller/joystick support
added fire bar speed rightclick
bug fixes and improvments
--0.10.0 8--
added koopalings
added bowser from super mario bros 3
added big mushroom
added ice bros
added mappack icon in editor (drag file into square to add icon)
added classic cheat mode
added new level button
added custom sounds
added super mario maker bomb-ombs
added super mario maker fish bones
fixed controller support
fixed checkpoints in sublevels (You can also link them now)
fixed portalable surface indicator on button blocks, slopes, nocollision pipe
minimap in editor can now scroll vertically
made camera in vertical levels better
sorted custom tab dropdown alphabetically
region triggers can be set to half-tiles
fighting multiple boom booms and koopalings works now
moles bounce off of walls and spawn normally if not on top of a block
characters now have config files with colors (these allow custom colors and hats)
springs work in intermissions
boomboom can be turned into an enemy
mapheight txt files are no longer used
fire and ice bros can hurt other enemies
Other minor tweaks and many bugfixes
-----0.10.0 9-----
ADDED ONLINE MULTIPLAYER
ADDED CUSTOM SE ENEMIES
ADDED Bulls eye Bills
ADDED Wigglers
ADDED Goomba Shoe
ADDED Magikoopa
ADDED Mario Maker Doors
ADDED P-button Doors
ADDED Key doors and keys
ADDED Blooper Nanny
ADDED Circle Boos
ADDED Weird Mushroom
ADDED Carrot Powerup
ADDED Tanooki Suit
ADDED Cape Mario
ADDED option to teleport mario at edges of screen
ADDED left and right pipe exits
IMPROVED level size button from SE
FIXED Fireballs hitting hammer mario when ducking
FIXED Coin graphics
mario maker physics option (1-up flag, shrink to big mario)
slopes are smoother
hammers kill thwomps and bulletbills
scrolling is better for vertical levels and right of the level
fixed timer reseting
custom fire and ice colors
p-buttons look like mario maker
lava tile property doesn't instakill if spike properties are enables
flags can be placed anywhere on the y axis
improved delayers
other sprites look like mario maker
dry bones and dry beetle have more animations
enemies in vertical levels don't spawn all at once and dissappear offscreen
menus are navigatable with joysticks
Tons of Bugfixes
-----0.10.0 10-----
ADDED cappy cheat
ADDED Skewers
ADDED Conveyor Belt
ADDED Lakitu Cloud
ADDED Boo crawler
ADDED Upsidedown beetle
ADDED Upsidedown spikey and spikey shell
ADDED ceiling blocker from SE
ADDED opposite flamethrowers
ADDED cube and sphere buttons
ADDED custom hats (from SE)
ADDED Fullscreen (LeftShift + Enter)
IMPROVED Yoshi (Not buggy, dismount with runkey and up)
IMPROVED cubes, lightbridges, emancipation grills, and buttons (SE)
IMPROVED Fire plants (Maker sprites, only fire in 16 angles)
IMPROVED DLC Mappacks (Icons!)
IMPROVED Linking to be similar to SE (means you can mass-link)
IMPROVED Online Multiplayer menu (mappack select, cheats)
FIXED Mazes not working in tall levels
FIXED music changer overlapping
FIXED mario dying at the flag
FIXED frog mario not swiming
FIXED locked doors and pdoors not working with controllers
FIXED linking alternate cubes and dispensers
FIXED checkpoints not desawning enemies
FIXED minus world crashing
-----0.10.0 11-----
ADDED Animations System from SE (couple of new animations too)
ADDED Animation Trigger
ADDED Collectables (BTW you can collect them with koopa shells)
ADDED Collectable Lock (Sends output when a certain amount of collectables are collected)
ADDED Lucky Star (Kills all enemies)
ADDED Or Gate
ADDED And Gate
ADDED RS Flip Flop
ADDED Animated Tile Trigger
ADDED Action Block
ADDED ability to add custom fast music and intros (music2-fast.ogg/music-intro.mp3)
ADDED New UI Syle
ADDED Run lock, portal, and reload buttons to android
ADDED Chell character
ADDED increased level limit (up to 35 because of letters)
ADDED Same block portals (probably causes a bunch of crashes)
ADDED Noteblock warps by putting pipe entity in noteblock
ADDED Tile group selection (Hold shift when selecting a tile in the editor)
ADDED Tile replacing (e + left click)
ADDED Half slants (enable with color coded slant properties: 0,0,200 or 0,0,100)
ADDED Linkable platforms
IMPROVED Music Loading (just put music in music folder)
IMPROVED Backgrounds and Foregrounds (just put .png in the backgrounds folder)
IMPROVED Doors; option to link doors to an exit
IMPROVED Region Triggers (select what is detected) (Editing existing region triggers is broken)
IMPROVED Various right click menus
IMPROVED Koopaling Fights (new effects, win by making koopaling fall)
IMPROVED King Bill Collision
IMPROVED Torpedo teds
IMPROVED Big Bill cannons (detects if it's coming out of 2 block wide cannon, doesn't shoot in blocked direction)
IMPROVED Effects (glados explosion, turret explosions, cannon smoke, level ball, torpedo and king bill smoke)
IMPROVED Tile tool right click (also tile coordinates appear if you type in "mod " (with a space))
IMPROVED Koopa Shell Behavior (no longer makes sounds off-screen, koopas don't kill eachother if close)
IMPROVED In-game object renaming (right click name)
IMPROVED P-buttons by adding music
IMPROVED Faithplates (Linking, Velocity options)
IMPROVED Cannon Ball (speed customization)
IMPROVED Shy guys; they can actually be picked up (I only did this because they served no purpose, ninjis will stay the same)
IMPROVED King Bills (better collision, different directions, linkable)
-----0.10.0 12-----
ADDED Super Ball Flower
ADDED Switch Blocks
ADDED Rising Water/Lava/Poison/Quicksand
ADDED Snake Blocks
ADDED Small Springs
ADDED Pow Blocks
ADDED Big Icicles
ADDED Side Thwomps
ADDED ! Switch Conveyor Belts
ADDED Dry Bones Shells (Not 100% accurate, no need to tell me)
ADDED Red Seesaws
ADDED Background Tile Layer ("-" Key)
ADDED Custom Power-Ups
 ADDED "Makesmarioshoot":{enemy,max} property to custom enemies
 ADDED "Makesmariocolor":{{r,g,b},{r,g,b},{r,g,b}}; only works if used with "makesmarioshoot"
ADDED Ice property
ADDED Upside down slopes (set red to 100 and green to 0)
ADDED Platform Slopes (Don't use them unless you have to)
ADDED QUICK TEST button to test from mario's posistion ("\" Key)
ADDED Animation Actions: "play sound", "toggle wind", "center camera", "remove shoe"
ADDED Animation Triggers: "button pressed", "time below"
ADDED Lights out
ADDED Low gravity
ADDED Full Minimap to Editor (Press "m" OR swipe down on the minimap)
ADDED Axis-Independent Background Scroll Factor
ADDED Animated Backgrounds/Foregrounds (.json in the background folder with "quadcountx", "quadcounty", "delay", optional: "speedx", "speedy", "frames")
ADDED Reverse link to conveyor belts
ADDED New Custom Enemies Properties
	"light":number (how much light is made in the dark),
	"float":true (floats in water, can also be number to set how fast it rises),
	"shakesground": true,
	"ignoreleftcollide": true (and other directions),
	"regiontriggerexlcude": true,
	"platform": true,
	"platformchecktable": ["player", "entitynames"],
	"weight": 1,
	"movement": "circle", ("circleradius": 1, "circletime": 1),
	"movement":"homing", ("homingrotation": 0, "homingturnspeed": 1, "homingspeed": 1, "rotationishomingrotation": true),
	"transformtrigger": ["trigger1", "trigger2"...],
	"transformsinto": ["name1","name2"...],
	"givecoinondeath": 1,
	"playsoundondeath": "stomp",
ADDED Linked Pipes
ADDED Server Commands (/nextlevel, /reload, /level WORLD LEVEL SUBLEVEL, /infinitelives, /infinitetime, /disablecheats)
ADDED Autoscroll speeds (btw you can do advanced autoscrolling with the camerapan animation)
ADDED Undo With Ctrl Z
ADDED Toad and Toadette Courtesy of NH1507
ADDED Upside Down Spiketops and boo crawlers (place them under a tile)
-----0.10.0 12.1-----
ADDED Animation Output
ADDED Spikes and Spike Balls
ADDED Frozen Coins
ADDED P-blocks
ADDED Flying Boom Boom
ADDED Shell Helmets
ADDED Custom block debris (This means you can make hard breakable blocks)
ADDED Background .json property "staticx", "staticy", "static". Will stop layer from scrolling
ADDED Button release animation
ADDED A variety of new animations as well
ADDED Custom enemy editor tab
ADDED Custom enemy "rightclickmenu": ["property", 1, 2, 3, 4..],
	"rightclickmenudisplay": ["pretty display name", 1, 2, 3, 4..]
ADDED Custom enemy path movement
ADDED Custom enemy grabbing
ADDED Custom enemy spawning other enemies on spawn
ADDED Custom enemy shell waking up sprites option 
ADDED Custom enemy crawl movement (spiketops) (*BUGGY*)
ADDED custom enemy transformation trigger ""
ADDED custom enemy property "resistsenemykill"
ADDED "noshotsound"
ADDED "ignoreplatform" (will not be carried by platform enemies)
ADDED "solidkill" so mario doesn't go through enemys after he's hurt (think munchers)
ADDED "transformtrigger": "damage", "stompdamage", and "shotdamage" for use with "health", "stomphealth", and "shothealth"
ADDED "smallanimationstart", "smallanimationframes", "smallanimationspeed"
ADDED Default circle movement rotation "circletimer:" 0.5
ADDED "transformtrigger": "animation", "transformanimation": ""
ADDED "startawayfromplayerhorizontal"
ADDED new mask catergory 32: for bombs. exactly like category 4 except with fire collisions
ADDED "dontspawnenemyonplayernear" and "dontspawnenemydist"
ADDED "rotationanimation" and "rotationanimationspeed" (remember to use with doesntunrotate)
ADDED "rollanimation"
ADDED "resistsshoe", "resistspow" and "resistseverything"
ADDED "killsonpassive" and "killsonpassiveignorestar" (think of how blocks kill when they squish mario in mm)
ADDED "platformpush" and "noplatformcarrying" (pushing like snakeblocks)
ADDED "dontloopcustomtimer"
ADDED New customtimer format
	"customtimer": [
		[1, ["set", "speedx"], 2],
		[0.5, "playsound", "stomp"],
		[1, ["reverse", "speedx"]]
		]
ADDED additional options for custom powerups
	"makesmarioshoot": {
		"enemy": "enemy",
		"max": 2,
		"speed": 10,
		"fireatangle": false,
		"offsetx": 0},
ADDED "spawnpassedparameters", works like transformpassedparameters
ADDED "spawnsetparameters": [["parametername", "parametervalue"]..]
ADDED "animationspeed": [1, 2, 3 ..]
ADDED transformtrigger: "freeze"
ADDED enemy kicking (think bombombs)
	"kickable": true,
	"kickspeed": 2,
	"kickspeedy" -10,

ADDED Custom princess music option
ADDED Rolling edgeless cubes on red seesaws
ADDED Backwards circle movement "circletime": -1
ADDED Custom Character hatoffsets
ADDED Custom Character defaulthat
ADDED Ability to link collectables
ADDED Tanooki Mario Sprites
ADDED Colored Yoshis (no abilities yet)
ADDED Option to hide collectables hud in text.txt
ADDED Ability to link skewers
ADDED Portal Entity IDS
ADDED Tile Tool Region select
ADDED Tile Tool command: "group". All tiles in region will be hit when one is hit
ADDED Placeable cleansing gel (basically anti-gel surfaces)
-----0.10.0 13-----
ADDED Clear Pipes
ADDED Tracks
ADDED Propeller Box
ADDED Cannon Box
ADDED Pirnaha Creepers
ADDED Blue Shell Powerup
ADDED Boomerang Flower
ADDED Checkpoint Flag
ADDED Big Mushroom (mario maker)
ADDED Cannon Ball Cannon
ADDED Camera Stop
ADDED Pneumatic Diversity Vents
ADDED Grinders & Bumpers
ADDED Bowser Jr.
ADDED Super-Size Mushroom
ADDED Moving Tiles (Use with tracks)
ADDED Entity Tooltips
ADDED Ability to Expand Custom Character Sprites (Like SE), Size, Colors, and Stats
ADDED Custom enemy properties
ADDED Custom powerup options "makesmarioshoot"
ADDED Custom enemy icons (ex: "goomba-icon.png")
ADDED Custom enemy tool tips (ex: "goomba-tooltip.png", can be 64x64px or 128x64px)
ADDED Custom enemy folders (you can organize your custom enemies but putting them in their own folders, as long
	as they are still inside the "enemies" folder)
ADDED Animations
ADDED Fence Tile Property
ADDED Directional Platform Tile Properties
ADDED Better Ice Flower (Enemies get frozen in ice blocks, can be kicked)
ADDED Sideways Pirhana Plants
ADDED Spawner Animations (Enemies coming out of pipes)
ADDED Random cheepcheeps and Fire Flowers (yes, really)
ADDED Better Tile Selections
ADDED Lightbridge Detectors
ADDED Offset Entities (Hover over edge of tiles)
ADDED Spritesets to more sprites (Flag, Portal Entities) (Overgrown sprites by critfish)
ADDED Oscillating Platform previews in right click menu
ADDED Level Previews in the editor map selection menu
ADDED Pipe & Door Exit IDS (This means you can have multiple exits in 1 sublevel)
ADDED Pipe sizes and direction selection
ADDED Spawn option to be directly on tile
ADDED Swim pushing animation to mario
ADDED Wind Entity Adjustment
ADDED Donut respawning option
ADDED Optional Castleflag to Flag
ADDED Loading Bar to intro and multithreaded mappack list loading
ADDED Yoshi Eating
ADDED New Mask 37: Tracks
ADDED Tile Tool Function "Set Background Tile To:"
ADDED Mega mario music by MadNyle & propeller sound
ADDED More Text Colors, Big option, and Center Option
ADDED Ability to add sublevels
ADDED Animate to Walk Speeds
ADDED Jumping Through Platforms in mario maker physics
ADDED Dialouge box Speaker Colors
ADDED Ability to put more enemies inside blocks
ADDED Option to make Koopalings into enemies
ADDED Firebar smooth movement setting
ADDED "Key" type to boom boom, bowser 2, koopalings, and bowser jr. (gives key on death)
ADDED Slabs (have both slopes on) (DON'T USE THESE!!! THEY'RE CRAP!)
ADDED Camera Setting Menu
ADDED level editor disabling (put ";nofunallowed" in the end of your mappack's 1-1.txt)
ADDED invisible door option
ADDED Letterbox setting for fullscreen and resizable window (no stretching)
ADDED Option for Time to count down in real seconds
ADDED Option for lava bubbles to return to spawn
ADDED 1 New Daily Challenge
ADDED P-Switch Directions
ADDED Editor Q Key shortcut to switch between tiles and entities
ADDED Editor Tile Hotkeys (press key when over tile menu)
ADDED Portal Physics (1-block jump height)

πŸ“₯ Downloads

DOWNLOADS (current version: 0.10.0 v13c)

πŸ“’ Mappacks Made with this mod

πŸ’Œ Credits

Special thanks to:

  • ME (check out my Twitch and Youtube)
  • Maurice and Fakeuser for regular turrets
  • Hans1998 for player sprite help and the banzai bill sprite
  • Automatik for helping me with the poison mushroom
  • Superjustinbros for helping with SMBS enemies and some sprites
  • Qcode for some code
  • Trosh for Raccoon Sprites (They're in SE)
  • Galas for some power up sprites
  • Bobthelawyer for mario's hammer physics code
  • KGK64 for Dry beetle sprites
  • WillWare for animated quad cache code from Mari0 SE Community Edtion
  • Oxiriar and Toonn from the Mari0 Gang Discord for smb3 item sprites
  • NH1507 for toad and toadette character sprites
  • HansAgain for new portal sprites, new mario sprites, and pneumatic tubes
  • Subpixel for bowser3, rotodiscs, ninji, and splunkin sprites
  • Critfish for overgrown portal sprites
  • MadNyle for propeller sound effect and mega mushroom
  • NNB for this Github README page
  • All you guys for reporting bugs and making maps

πŸ‘· Contributions

Bug fixes and quality of life improvements are welcome! This includes stuff like custom enemy properties and new animations.

Avoid major additions that will potentially cause bugs or complicate the game/code (Stuff like powerups). I appreciate the help, but the goal is to continue the mod while I am busy. Major changes will only increase my workload and make the mod even buggier.

About

Mari0: Alesan99's Entities

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Sponsor this project

Packages

No packages published

Languages

  • Lua 98.4%
  • GLSL 1.6%
0