This is the repository for my mod Mari0: Alesan99's Entities
Alesan99's Entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!
π Entities Added
- Poison Mushroom
- Upside Down pirahna plants
- Banzai bill
- King Bill
- Sidestepper
- Barrel
- Small icicles from SMBS
- Angry Sun
- Splunkin
- Splunkin half
- 3-up moon
- Giant Goomba
- Giant Koopa
- Giant Spikey
- Koopa shell
- Goombrat
- Fire Bro
- Clock from SMBS
- Green springs
- Red Piranha Plant
- Upside Down Piranha Plant
- Thwomps
- Fish bones
- Drybones
- Muncher
- Giant Beetle
- Meteors from NSMB
- Dry Goomba
- Dry Piranha Plant
- Donut
- Boomerang Bro
- Para Beetle
- Ninji
- Hammer suit
- Boo
- Bomb-omb
- Monty mole
- Mega mole
- Venus firetrap (AKA fire piranha plant)
- Upside down venus firetrap
- Rotating block
- Torpedo ted
- Frog suit
- Boomboom
- ? ball
- Raccoon leaf
- Blue koopa
- Koopa Paratroopa that flies left and right
- Wind from Lost Levels
- Left & Up pipe
- SMB3 door
- Ice
- Companion cube
- High energy pellet launcher & catcher
- Adhesion gel (Call it whatever you want, It's called purple gel in-game anyway)
- Turrets
- Defective turrets
- ! buttons
- ! blocks
- Rip van fish
- Square waves
- Delayer
- Coin entity
- Amp milk
- Green parabeetle
- Fire thing from SMB3
- Cannon ball
- Mini mushroom
- Rocket launcher
- GLaDOS
- Portal gun pedestal
- Pre-placed portals
- Text entity
- Region trigger
- Ice flower
- Tile tool
- Enemy tool
- Shy guys
- Randomizer
- Yoshi
- Big ! button from SMW
- Beetle shell
- Music changer
- Spiketop
- P-Switch
- Pokey
- Snow pokey
- Fighter fly
- Swim wing
- DK hammer
- Vine stop
- Chain chomp
- Sledge bro
- Edgeless cube
- Rocky wrench
- Cleansing gel
- Excursion funnels
- Roto-discs
- Down exit pipe
- Thwimps
- Bony beetle
- Tiny goomba
- Koopalings
- Big mushroom
- Smb3 bowser
- Ice bro
- Bulls eye bill
- Wiggler
- Goomba Shoe
- Magikoopa
- P button Door
- Key door and Key
- Blooper Nanny
- Circle Boos
- Weird Mushroom
- Carrot Powerup
- Tanooki Suit
- Cape Mario
- Horizontal Pipe exit
- Skewers
- Conveyor Belts
- Lakitu Cloud
- Stretch
- Upsidedown beetles and spinys
- Spiny shells
- Ceiling blocker
- Cube and Sphere buttons
- That one star from SMBS
- And Gate
- Or Gate
- RS Flip Flop
- Animation Trigger
- Input Block
- Collectables
- Collectable Lock
- Superball Flower
- Switch Blocks
- Rising Water
- Snake Blocks
- Small Springs
- Pow Blocks
- Small Springs
- POW Blocks
- Big Icicles
- Side Thwomps
- ! Switch Conveyor Belts
- Dry Bones Shells
- Red See Saws
- Animation Output
- Spikes And Spike Balls
- Frozen Coins
- P-Blocks
- Clear Pipes New!
- Tracks New!
- Propeller Box New!
- Cannon Box New!
- Piranha Creepers New!
- Blue Shell Powerup New!
- Boomerang Flower New!
- Checkpoint Flag New!
- Big Mushroom (Mario Maker) New!
- Cannon Ball Cannon New!
- Camera Stop New!
- Pneumatic Diversity Vents New!
- Grinders & Bumpers New!
- Bowser Jr. New!
- Super-size Mushroom New!
- Fuzzies New!
π Tile Property reference
Put a pixel next to your tiles in tiles.png to change how it acts. The color of the pixel doesn't matter except for slopes.
- Half slants are color coded:
0
,0
,200 0
,0
,100
- Upsidedown slants are color coded:
100
,0
,0
- Have both left and right slants enabled to make a slab
π° Change List
π Latest Changes
-----0.10.0 13----- ADDED Clear Pipes ADDED Tracks ADDED Propeller Box ADDED Cannon Box ADDED Pirnaha Creepers ADDED Blue Shell Powerup ADDED Boomerang Flower ADDED Checkpoint Flag ADDED Big Mushroom (mario maker) ADDED Cannon Ball Cannon ADDED Camera Stop ADDED Pneumatic Diversity Vents ADDED Grinders & Bumpers ADDED Bowser Jr. ADDED Super-Size Mushroom ADDED Moving Tiles (Use with tracks) ADDED Entity Tooltips ADDED Ability to Expand Custom Character Sprites (Like SE), Size, Colors, and Stats "fireenemy": SAME_AS_CUSTOM_ENEMIES (Put enemies folder in character folder) "smallducking": false, "swimpushframes": 1 (number of frames mario has when pushing in water) "smallduckingframes": 0, "fenceframes": 2,"nopointing": false, "noportalgun": false, "aimwithoutpointing": false, "breaksblockssmall": false, ADDED Custom enemy properties "animationtriggerondeath": "NAME OF ANIMATION TRIGGER", "mushroomifmariosmall": "NAME OF MUSHROOM ENEMY", "meltice": true, (melt when touched by enemies with "meltsice") "transformtrigger": "melt", "instantkill": true, (Kills player instantly) "snapxtogrid": true, "snapytogrid": true, "snapxtogridoffset": 0, "snapytogridoffset": 0, "trackable": false "trackplatform": true, (will carry stuff when on a track) "trackoffsetx": 0, "trackoffsety": 0, "trackspeed" 3, "trackgraboncenterofobject": true, (can only collide with tracks touching its center) "ignoretrackgraboncenterofobject": false, (will not automatically give it the property above) "trackgravity": 40, (gravity of object after its released from track (dont add property if you want default)) "rotatetowardstrackpath": true, (will rotate in the direction its going in on the track) "rotatetowardstrackpathoffset": 0, (how many radians will be added to the rotation) "dontpasstracked": true, (enemy wont stay on track after transforming) "dontreturnmaskontrackrelease" true, (will not collide with tiles after being forced off tracks (only useful with custom timers)) "transformtrigger": "trackturnaround", "spawnonload": true, (will spawn as soon as level starts, instead of when its onscreen) "pushmariowhenstomped": false, (use if mario needs to stomp an enemy that isn't killed when stomped once, but mario dies when stomping) "xrelativetocamera": 0, (stay in the same posistion of the camera) "yrelativetocamera": 0, "stompbounce": true, (makes mario bounce off enemy instead of killing it) "stompbouncesound": true, (makes sound when mario stompbounces off enemy) "stompbouncex": 1, (pushes mario horizontally, like when stomping a koopaling in a shell) "dontspawnnearcheckpoint": true, "makesmariostarduration": 12, "treattransformasdeath": true, (don't use unless neccesary: triggers things like deathsound even if the enemy didn't die) "starthomingrotationtowardsplayer": true, (homing enemy will start facing player) "upsidedownifhomingrotationright" true, "blowrange": [x, y, w, h], (moves entities if inside the range) "blowchecktable": ["player"] "blowspeedx": 0, "blowspeedy": 0, "blowminspeedx": -60, (minimum speed of enemy inside blowrange) "blowmaxspeedx": 60, "blowminspeedy": -60, "blowmaxspeedy": 60, "blowstaticenemies": false, (should it blow static enemies) "blowstrong": false, (don't use unless neccesary, will force entities to move without changing speed) "blowable": true, (can be blown by enemies that have blowrange?) "throwntimeendonfloorcollide" "platformcollisionup": true, "platformcollisiondown": true, "platformcollisionleft": true, "platformcollisionright": true, "offsetYadjust": true, (automatically shifts sprites 8px up by default) "hollow": true, (entities won't collide if inside enemy) "bouncy": true, (bounces player) "bouncyontop": true, "bouncyonbottom": true, "bouncyonsides": true, "bouncyonleft": true, "bouncyonright": true, "bouncyforce": 1 "bouncyforcex": 1 "bouncyforcey": 1 "sticktoplayer": true, (should the enemy stick to mario's position?) "sticktonearestplayer": true, "stickoffsetx": 0, "stickoffsety": 0, "teleportplayer": true, (or player number) (will teleport mario to enemy) "teleportnearestplayer": true, "teleportplayeroffsetx": 0, "teleportplayeroffsety": 0, "teleportplayerspeedx": 0, (speed of the player after teleporting) "teleportplayerspeedy": 0, "movetotoponpassivecollide": true, (enemy gets teleported to the top of object it's inside) "gel": 1, (sets gel on any tiles it touches) "pipespawnmax": true, (how many times it can be spawned by pipe, until the spawned ones are killed) "extremeautodelete": true (enemy won't despawn offscreen, but it will despawn if it falls out of the map) "releasespeedx": 2, (speed after enemy exits a vertical clear pipe or a pipe spawner) "lifetimerandoms": [1, 2, 3], "movement": "chase" (think: monty mole, basically the follow movement, but without the weird lakitu stuff) "chasespeed": 3.5, (same name as hammerbros' chasespeed, technically a different property) "chaseacceleration": 14, "chasespace": 2, (how far mario has to be for it to turn around) "chasebounceforcex": 6 (force when enemy hits a wall) "chasebounceforcey": 6 "chasespeedy": 3.5, (Same as above, except for vertical chasing) "chaseaccelerationy": 14, "chasespacey": 2, "dontenterclearpipes": true, (wont go into clear pipes) "killsinsideclearpipes": true, (will kill mario if inside a clear pipe) "sticktonearestplayer": true, "sticktoplayeroffsetx": 0, "sticktoplayeroffsety": 0, "blockportaltile": true, (blocks portals from going through its spawned tile) "dontremoveblockportaltileondeath": true, (will continue to block portals in a tile after death) "breaksflipblocks": true, "onlymovewhenhomingrotationatplayer": true, ("homing" movement will only move when facing player) "onlymovewhenhomingrotationatplayerthreshold": 0.1, "dontchangehomingrotationwhenmoving": true, "homingatenemy": ["goomba"], (will follow closest custom enemy) "bouncesonenemykill": true, (enemy will bounce when it kills another enemy, use bounceforce) "friction": 80, (will stop enemy from sliding. also doable by setting truffleshuffle speed to 0) "boss": true, (will cause axe to break bridge, like with bowser) "supersize": true, (can you make it huge with the supersize entity?) "description": "", (will be shown in the entity list in the editor) "rightclickmenumutlipleproperties": true, (needs "rightclickmenutable" too!, will set multiple properties "rightclickmenu": [[["propertyname1", value],["propertyname2", value], ...], ...]) "queueanimationtrigger": true, (use with "animationtriggerondeath", will let the animation finish if its currently playing) "doesntflyawayonstomp": true, (if stompanimation is disabled, the enemy won't fly away when stomped) "enemykillsdontflyaway": true, (the enemies it kills will just dissappear) "transformenemyanimationondeath": "TRANSFORMANIMATION", (will trigger a "transform enemy" animation) "nodropshadow": true, "customtimer": [ [1, ["random", "speedx"], [1,2,6,7]], (picks a random value from an array) [1, ["set", "speedx"], ["property", "speedy"]] (sets property to an existing property) [1, "spawnenemy"], (if enemy uses spawnsenemy, this will force it to spawn an enemy) ] ADDED Custom powerup options "makesmarioshoot": { "enemy": ["enemy1", "enemy2", ..], (you can give an property a table now) (left -> right, if one gets fired the next in line won't get fired) "max": [2, 3, ..], "button": ["run", "use",..], "killonbuttonrelease": false, "playerspeedx": 0, (knockback) "playerspeedy": 0, "holdbutton": ["down",false, ..], "fireanim": "fire", "firequad": 1, "offsety": 0, "ride": false, (player will stick to enemy it fires) "rideoffsetx": 0, "rideoffsety": 0, "rideactive": false, (is the player active while riding?) "ridedrawable": false, (is the player visible while riding?), "rideaftertransform": false, (will the player continue to stick after the enemy transforms?)}, "dontfirewhenriding": false, (should mario fire when riding enemy?) "rideanim": "idle", (what animation mario has when riding enemy) "ridequad": 1, (number of frame if needed) "sticktoplayer": true, (should the enemy stick to mario's position?) "stickoffsetx": 0, "stickoffsety": 0, "stickanim": "idle" "stickquad": 1, "flipstickoffsetx": true, "size": 1, (must be this size in order to fire) "hat": 1, (add custom hats in hats mappack folder) "firewhenfalling": false, "firewhennotfalling": false, "firewhenhumping": false, "fireifducking": true, (should it still fire if mario is ducking?) ADDED Custom enemy icons (ex: "goomba-icon.png") ADDED Custom enemy tool tips (ex: "goomba-tooltip.png", can be 64x64px or 128x64px) ADDED Custom enemy folders (you can organize your custom enemies but putting them in their own folders, as long as they are still inside the "enemies" folder) ADDED Animations Trigger: Player Lands Trigger: Player Hurt Trigger: When number is _ (Thanks to frostplays for the implementation idea) Condition: Player is size Condition: Button Held Down Condition: Require Keys Condition: If number is _ "kill all enemies" "Make Player Grow" "set wind" "Disable Jumping" "Enable Jumping" "Animation Trigger" "Add keys" "Remove keys" "Set number" "reset numbers" "load level instantly" ADDED Fence Tile Property ADDED Directional Platform Tile Properties ADDED Better Ice Flower (Enemies get frozen in ice blocks, can be kicked) ADDED Sideways Pirhana Plants ADDED Spawner Animations (Enemies coming out of pipes) ADDED Random cheepcheeps and Fire Flowers (yes, really) ADDED Better Tile Selections ADDED Lightbridge Detectors ADDED Offset Entities (Hover over edge of tiles) ADDED Spritesets to more sprites (Flag, Portal Entities) (Overgrown sprites by critfish) ADDED Oscillating Platform previews in right click menu ADDED Level Previews in the editor map selection menu ADDED Pipe & Door Exit IDS (This means you can have multiple exits in 1 sublevel) ADDED Pipe sizes and direction selection ADDED Spawn option to be directly on tile ADDED Swim pushing animation to mario ADDED Wind Entity Adjustment ADDED Donut respawning option ADDED Optional Castleflag to Flag ADDED Loading Bar to intro and multithreaded mappack list loading ADDED Yoshi Eating ADDED New Mask 37: Tracks ADDED Tile Tool Function "Set Background Tile To:" ADDED Mega mario music by MadNyle ADDED More Text Colors, Big option, and Center Option ADDED Ability to add sublevels ADDED Animate to Walk Speeds ADDED Jumping Through Platforms in mario maker physics ADDED Dialouge box Speaker Colors ADDED Ability to put more enemies inside blocks ADDED Option to make Koopalings into enemies ADDED Firebar smooth movement setting ADDED "Key" type to boom boom, bowser 2, koopalings, and bowser jr. (gives key on death) ADDED Slabs (have both slopes on) (DON'T USE THESE!!! THEY'RE CRAP!) ADDED Camera Setting Menu ADDED level editor disabling (put ";nofunallowed" in the end of your mappack's 1-1.txt) ADDED invisible door option ADDED Letterbox setting for fullscreen and resizable window (no stretching) ADDED Option for Time to count down in real seconds ADDED Option for lava bubbles to return to spawn ADDED 1 New Daily Challenge ADDED P-Switch Directions ADDED Editor Q Key shortcut to switch between tiles and entities ADDED Editor Tile Hotkeys (press key when over tile menu) ADDED Portal Physics (1-block jump height) TWEAKED Spawner and Tile Tool Right click Menues (Easier to use!) TWEAKED Variations of Entities, many of them are now combined TWEAKED Entity List Organization TWEAKED Mappack Selection Loading TWEAKED Portal Sprites (Added Spritesets, Some on/off states, gel ids) TWEAKED Bigger Brushes (Just hold run and press run buttons, no assistmode) TWEAKED Time Length in Mario Maker Physics TWEAKED Yoshi (Can kill koopas, immune to spikes) TWEAKED Energy Launcher Behavior (won't launch energy ball after it's caught) TWEAKED Suspend Game (Game will be saved if you collected collectables, uses .json) TWEAKED Background color rgb inputs (you can now slide them with your mouse) TWEAKED Bullet Bill Cannons; will no longer spawn if blocked by tile IMPROVED Turrets (Shooting collision is now accurate and reliable, can be blocked with boxes) IMPROVED Big koopas (now break hard blocks) IMPROVED Custom enemy "transformobjectcollide" and "transformenemycollide" (can now be tables) IMPROVED Conveyer Belts with gel (its not perfect) IMPROVED Editor Middle Click with entities (you can middle click an entity to copy it) CHANGED Amps into fuzzies (you can still select amps in their right click menu) CHANGED Hat Format (Now uses .json, allows for different directions) CHANGED Rocky Wrench Sprites CHANGED Big Mole and Amp Sprites CHANGED Donut Falling Animation CHANGED MEGA MARIO size CHANGED Snow Spike Sprites CHANGED Mario's Minecraft Sprites (Now its just a pickaxe overlay) CHANGED Meteor behavior CHANGED Raccoon Leaf Behavior CHANGED Powerup suit Behavior (THEY BOUNCE NOW? THEY BOUNCE NOW.) CHANGED Rip Van Fish water behavior (they will now have gravity once they exit water) CHANGED Moles (inside ground is a right click option now) CHANGED Splunkin, ninji, and rotodisc Sprites courtesy of subpixel CHANGED Mario cape flying CHANGED Custom powerup y offset (enemies will now spawn at the bottom of mario's hitbox by default) CHANGED Boo Circle Formation to be easier to go through CHANGED Excursion Funnels into the ones from SE (They used to be coded by me, but SE's are more functional) FIXED Button Press Animations not working with Joysticks FIXED givescoinondeath when transforming FIXED Custom enemy max count for the third time FIXED Editor Level Buttons being clicked when they're off screen FIXED Entity Descriptions getting cut off FIXED Para-goombas killing mario when being stomped FIXED Lasers not melting frozen coins FIXED "starttowardsplayerhorizontal" not working with homing enemies FIXED Flagpole softlocking (the level will end after 8 seconds if mario doesn't go inside the castle) FIXED Raccoon mario's tail not flipping shells FIXED Boxes clipping through walls horizontally if portalled at really fast speeds FIXED Online multiplayer starting suspended game instead of selected mappack FIXED Custom entities image not loading FIXED Enemies not turning around ledges on entity tiles FIXED Portals not being removed by portal entity REMOVED Upsidedown pirhana plant sprites REMOVED A bunch of useless entities from entity list REMOVED Quicksand Other Bugfixes and minor tweaks ------- ποΈ Everthing
--Release-- Added poison mushroom Fixed poison mushroom bugs Added Upside Down Pirahna Plants Added Paragoombas Added Banzai bills Added [SURPRISE} --Version 1.00-- Made Paragoombas Slower Fixed Upside Down plant not moving Added Sidestepper Added Barrel Added Icicle --Version 1.01-- Added MY NAME to the title screen Fixed Sidestepper's sprite --Version 2.00-- Fixed Upside down plant crash More loading screen text ANGRY SUN Angry sun end Better sprites --Version 2.01-- right click [SUPRISE] to change speed --Version 3.00-- Added Icicle sound Minor tweaks to be more polished --Version 3.01-- Added Splunkin (normal and half) --Version 3.02-- Fixed Crash with [SUPRISE] --Version 4.00-- Added 3-up moon, Giant Goomba, Giant Koopa, Giant Spikey, Koopa shell, Goombrat, Goombrat half, and Fire Bro Right click the icicle for gravity --Version 5.05-- Added clocks, green springs, red plants, down red plants, thwomps, fish bones, dry bones, dry bones half, munchers, and big beetles --Version 5.07-- Fixed Crash with drybones --Version 6.05-- Added Meteor Start, Meteor End, Dry Goomba, Dry Goomba Half, Dry Piranha Plant, Upside down dry piranha plant, Donut, Boomerang Bro, Para Beetle, and Ninji Added thwomp and Boomerang sounds Made barrel have two frames icicle falls when near angry suns attack by going down Big bills collision and scissor (where it is cut when launched) are fixed --Version 6.13-- Added hammersuit boo bomb-omb bomb-omb half monty mole mega mole venus firetrap upside down venus firetrap rotating block and torpedo ted fixed bullet's underground palette lowered icicle sound volume --Version 7.10-- added frog suit parabeetle right boom boom ? ball and raccoon leaf parabeetles act like parabeetles powerup sprites added sidescrolling added thousands of bugs --8.11-- TOO MANY THINGS TO LIST BUG FIXES New portal tiles --9.09-- vvvvvv gel turrets defective turrets ! buttons ! block off ! block on fixed beetle bobs more tile properties animated tiles! --10.2-- added rip van fish, square waves, delayer, coin, amp, green parabeetle, and green parabeetle right foreground tiles bridge tiles forgrounds paragoombas tweaked side vvvvvv gels work --Version 11.0-- added fire thing from SMB3, cannon ball, mini mushroom, GLaDOS, Portal gun pedestal, pre-placed portal 1, pre-placed portal 2, text entity, region trigger changeable mappack folder customizable graphics customizable text improved autoscrolling fixed some crashes and bugs --12.0-- tile tools enemy tools shy guys beetle shells music changer randomizer ice flower yoshi big button VERTICAL SCROLLING MULTIPLE CUSTOM MUSIC improved sprite loading edited error screens some features from better editor slants Some other stuff I might've forgotten (look through my old posts) --LOVE 0.9.0 v2-- faster map selection screen 10% more organized entity tab animated tiles are now shown in the minimap with their correct colors (SE doesn't do this) airship fire things can now face up and down fixed the horrible button blocks improved boos' movement fixed beetle shells getting killed by fireballs region trigger's right click menu is cooler you can type more text into input bars other minor tweaks --LOVE 0.9.0 v3-- bug fixes every mod related file has been moved to the "alesans_entities" folder crashes are now saved as .txts added dark mode cheat some menus have been rounded navigate menu with mouse download mappacks p button resizable window fixed minor mistake in rip van fish's animation rotating block now bounces when hit added spiketops menu tips press f11 to display fps probably more stuff I forgot --LOVE 0.9.0 v4-- - some minor bug fixes and improvements - added daily challenges - added pokeys - finished spiketops - fixed region trigger drag not scrolling - fixed no portal gun hammer mario climbing sprites - fixed big hat emblem color - fixed enemy tool not being able to spawn newer enemies - improved king bill sprites a bit - improved yoshi - improved angry sun - improved coin entity, now acts exactly like normal coins --LOVE 0.9.0 v5-- bug fixes climbing property updated level screen customization fighter fly added quickmenu added portal gun drop down (pedestal supported multiple portalguns but you could no tstart with them) foreground scroll bar (also foreground scrolling is more realistic) koopas and shell enemies "wake up" after being stomped and get flipped when hit from below custom boom boom and intermission music (you can also turn on custom music in intermissions (old feature)) improved dlc (mappacks hosted on imgur by converting files to images) yoshi tounge added swim wing from smbs bowser has right click option 3D11 to make him into an enemy not a boss added dk hammer from smbs more worlds and redesigned map selection menu added vinestop --LOVE 0.9.0 v6-- added chain chomp added sledge bros added edgeless cube added noteblocks added rocky wrench added offsetted thwomp & new graphic 3-up moon appears even when not in block ability to use letters for worlds over 9 enemytool can spawn every entity right click menus improved music changer can choose specific custom music meteors improved added moving springs (spawn with enemytool "moving spring") vertical scrolling improved more ways to defeat glados (rocketurrets + bulletbills,cannonballs,mario hammers) big enemies merged with small counterparts (can now be frozen, big koopas come out of shell and be flipped) different types of goombas in goomba attack cheat seesaw visible when right clicking in editor wind sound added right click flag to remove border (you can jump over flag) change physics in tool section (mari0, smb, smb2j-mari0, smb2j) recoded thwomp (less buggy, actually portalable, also new graphic) bug fixes and improvments --0.10.0 7-- UPDATED FOR 0.10.0 UPDATED ALESAN99'S ENTITIES MAPPACK ADDED thwimps ADDED bony beetles ADDED cleansing gel ADDED roto-discs ADDED funnels ADDED down exit pipes ADDED custom characters (change by pressing [] keys in hat options) Redesigned tools tab in editor and added power line draw & selection tool added ability to add custom glados sounds added custom tab to editor organized entities tab more by adding portal section re-added controller/joystick support added fire bar speed rightclick bug fixes and improvments --0.10.0 8-- added koopalings added bowser from super mario bros 3 added big mushroom added ice bros added mappack icon in editor (drag file into square to add icon) added classic cheat mode added new level button added custom sounds added super mario maker bomb-ombs added super mario maker fish bones fixed controller support fixed checkpoints in sublevels (You can also link them now) fixed portalable surface indicator on button blocks, slopes, nocollision pipe minimap in editor can now scroll vertically made camera in vertical levels better sorted custom tab dropdown alphabetically region triggers can be set to half-tiles fighting multiple boom booms and koopalings works now moles bounce off of walls and spawn normally if not on top of a block characters now have config files with colors (these allow custom colors and hats) springs work in intermissions boomboom can be turned into an enemy mapheight txt files are no longer used fire and ice bros can hurt other enemies Other minor tweaks and many bugfixes -----0.10.0 9----- ADDED ONLINE MULTIPLAYER ADDED CUSTOM SE ENEMIES ADDED Bulls eye Bills ADDED Wigglers ADDED Goomba Shoe ADDED Magikoopa ADDED Mario Maker Doors ADDED P-button Doors ADDED Key doors and keys ADDED Blooper Nanny ADDED Circle Boos ADDED Weird Mushroom ADDED Carrot Powerup ADDED Tanooki Suit ADDED Cape Mario ADDED option to teleport mario at edges of screen ADDED left and right pipe exits IMPROVED level size button from SE FIXED Fireballs hitting hammer mario when ducking FIXED Coin graphics mario maker physics option (1-up flag, shrink to big mario) slopes are smoother hammers kill thwomps and bulletbills scrolling is better for vertical levels and right of the level fixed timer reseting custom fire and ice colors p-buttons look like mario maker lava tile property doesn't instakill if spike properties are enables flags can be placed anywhere on the y axis improved delayers other sprites look like mario maker dry bones and dry beetle have more animations enemies in vertical levels don't spawn all at once and dissappear offscreen menus are navigatable with joysticks Tons of Bugfixes -----0.10.0 10----- ADDED cappy cheat ADDED Skewers ADDED Conveyor Belt ADDED Lakitu Cloud ADDED Boo crawler ADDED Upsidedown beetle ADDED Upsidedown spikey and spikey shell ADDED ceiling blocker from SE ADDED opposite flamethrowers ADDED cube and sphere buttons ADDED custom hats (from SE) ADDED Fullscreen (LeftShift + Enter) IMPROVED Yoshi (Not buggy, dismount with runkey and up) IMPROVED cubes, lightbridges, emancipation grills, and buttons (SE) IMPROVED Fire plants (Maker sprites, only fire in 16 angles) IMPROVED DLC Mappacks (Icons!) IMPROVED Linking to be similar to SE (means you can mass-link) IMPROVED Online Multiplayer menu (mappack select, cheats) FIXED Mazes not working in tall levels FIXED music changer overlapping FIXED mario dying at the flag FIXED frog mario not swiming FIXED locked doors and pdoors not working with controllers FIXED linking alternate cubes and dispensers FIXED checkpoints not desawning enemies FIXED minus world crashing -----0.10.0 11----- ADDED Animations System from SE (couple of new animations too) ADDED Animation Trigger ADDED Collectables (BTW you can collect them with koopa shells) ADDED Collectable Lock (Sends output when a certain amount of collectables are collected) ADDED Lucky Star (Kills all enemies) ADDED Or Gate ADDED And Gate ADDED RS Flip Flop ADDED Animated Tile Trigger ADDED Action Block ADDED ability to add custom fast music and intros (music2-fast.ogg/music-intro.mp3) ADDED New UI Syle ADDED Run lock, portal, and reload buttons to android ADDED Chell character ADDED increased level limit (up to 35 because of letters) ADDED Same block portals (probably causes a bunch of crashes) ADDED Noteblock warps by putting pipe entity in noteblock ADDED Tile group selection (Hold shift when selecting a tile in the editor) ADDED Tile replacing (e + left click) ADDED Half slants (enable with color coded slant properties: 0,0,200 or 0,0,100) ADDED Linkable platforms IMPROVED Music Loading (just put music in music folder) IMPROVED Backgrounds and Foregrounds (just put .png in the backgrounds folder) IMPROVED Doors; option to link doors to an exit IMPROVED Region Triggers (select what is detected) (Editing existing region triggers is broken) IMPROVED Various right click menus IMPROVED Koopaling Fights (new effects, win by making koopaling fall) IMPROVED King Bill Collision IMPROVED Torpedo teds IMPROVED Big Bill cannons (detects if it's coming out of 2 block wide cannon, doesn't shoot in blocked direction) IMPROVED Effects (glados explosion, turret explosions, cannon smoke, level ball, torpedo and king bill smoke) IMPROVED Tile tool right click (also tile coordinates appear if you type in "mod " (with a space)) IMPROVED Koopa Shell Behavior (no longer makes sounds off-screen, koopas don't kill eachother if close) IMPROVED In-game object renaming (right click name) IMPROVED P-buttons by adding music IMPROVED Faithplates (Linking, Velocity options) IMPROVED Cannon Ball (speed customization) IMPROVED Shy guys; they can actually be picked up (I only did this because they served no purpose, ninjis will stay the same) IMPROVED King Bills (better collision, different directions, linkable) -----0.10.0 12----- ADDED Super Ball Flower ADDED Switch Blocks ADDED Rising Water/Lava/Poison/Quicksand ADDED Snake Blocks ADDED Small Springs ADDED Pow Blocks ADDED Big Icicles ADDED Side Thwomps ADDED ! Switch Conveyor Belts ADDED Dry Bones Shells (Not 100% accurate, no need to tell me) ADDED Red Seesaws ADDED Background Tile Layer ("-" Key) ADDED Custom Power-Ups ADDED "Makesmarioshoot":{enemy,max} property to custom enemies ADDED "Makesmariocolor":{{r,g,b},{r,g,b},{r,g,b}}; only works if used with "makesmarioshoot" ADDED Ice property ADDED Upside down slopes (set red to 100 and green to 0) ADDED Platform Slopes (Don't use them unless you have to) ADDED QUICK TEST button to test from mario's posistion ("\" Key) ADDED Animation Actions: "play sound", "toggle wind", "center camera", "remove shoe" ADDED Animation Triggers: "button pressed", "time below" ADDED Lights out ADDED Low gravity ADDED Full Minimap to Editor (Press "m" OR swipe down on the minimap) ADDED Axis-Independent Background Scroll Factor ADDED Animated Backgrounds/Foregrounds (.json in the background folder with "quadcountx", "quadcounty", "delay", optional: "speedx", "speedy", "frames") ADDED Reverse link to conveyor belts ADDED New Custom Enemies Properties "light":number (how much light is made in the dark), "float":true (floats in water, can also be number to set how fast it rises), "shakesground": true, "ignoreleftcollide": true (and other directions), "regiontriggerexlcude": true, "platform": true, "platformchecktable": ["player", "entitynames"], "weight": 1, "movement": "circle", ("circleradius": 1, "circletime": 1), "movement":"homing", ("homingrotation": 0, "homingturnspeed": 1, "homingspeed": 1, "rotationishomingrotation": true), "transformtrigger": ["trigger1", "trigger2"...], "transformsinto": ["name1","name2"...], "givecoinondeath": 1, "playsoundondeath": "stomp", ADDED Linked Pipes ADDED Server Commands (/nextlevel, /reload, /level WORLD LEVEL SUBLEVEL, /infinitelives, /infinitetime, /disablecheats) ADDED Autoscroll speeds (btw you can do advanced autoscrolling with the camerapan animation) ADDED Undo With Ctrl Z ADDED Toad and Toadette Courtesy of NH1507 ADDED Upside Down Spiketops and boo crawlers (place them under a tile) -----0.10.0 12.1----- ADDED Animation Output ADDED Spikes and Spike Balls ADDED Frozen Coins ADDED P-blocks ADDED Flying Boom Boom ADDED Shell Helmets ADDED Custom block debris (This means you can make hard breakable blocks) ADDED Background .json property "staticx", "staticy", "static". Will stop layer from scrolling ADDED Button release animation ADDED A variety of new animations as well ADDED Custom enemy editor tab ADDED Custom enemy "rightclickmenu": ["property", 1, 2, 3, 4..], "rightclickmenudisplay": ["pretty display name", 1, 2, 3, 4..] ADDED Custom enemy path movement ADDED Custom enemy grabbing ADDED Custom enemy spawning other enemies on spawn ADDED Custom enemy shell waking up sprites option ADDED Custom enemy crawl movement (spiketops) (*BUGGY*) ADDED custom enemy transformation trigger "" ADDED custom enemy property "resistsenemykill" ADDED "noshotsound" ADDED "ignoreplatform" (will not be carried by platform enemies) ADDED "solidkill" so mario doesn't go through enemys after he's hurt (think munchers) ADDED "transformtrigger": "damage", "stompdamage", and "shotdamage" for use with "health", "stomphealth", and "shothealth" ADDED "smallanimationstart", "smallanimationframes", "smallanimationspeed" ADDED Default circle movement rotation "circletimer:" 0.5 ADDED "transformtrigger": "animation", "transformanimation": "" ADDED "startawayfromplayerhorizontal" ADDED new mask catergory 32: for bombs. exactly like category 4 except with fire collisions ADDED "dontspawnenemyonplayernear" and "dontspawnenemydist" ADDED "rotationanimation" and "rotationanimationspeed" (remember to use with doesntunrotate) ADDED "rollanimation" ADDED "resistsshoe", "resistspow" and "resistseverything" ADDED "killsonpassive" and "killsonpassiveignorestar" (think of how blocks kill when they squish mario in mm) ADDED "platformpush" and "noplatformcarrying" (pushing like snakeblocks) ADDED "dontloopcustomtimer" ADDED New customtimer format "customtimer": [ [1, ["set", "speedx"], 2], [0.5, "playsound", "stomp"], [1, ["reverse", "speedx"]] ] ADDED additional options for custom powerups "makesmarioshoot": { "enemy": "enemy", "max": 2, "speed": 10, "fireatangle": false, "offsetx": 0}, ADDED "spawnpassedparameters", works like transformpassedparameters ADDED "spawnsetparameters": [["parametername", "parametervalue"]..] ADDED "animationspeed": [1, 2, 3 ..] ADDED transformtrigger: "freeze" ADDED enemy kicking (think bombombs) "kickable": true, "kickspeed": 2, "kickspeedy" -10, ADDED Custom princess music option ADDED Rolling edgeless cubes on red seesaws ADDED Backwards circle movement "circletime": -1 ADDED Custom Character hatoffsets ADDED Custom Character defaulthat ADDED Ability to link collectables ADDED Tanooki Mario Sprites ADDED Colored Yoshis (no abilities yet) ADDED Option to hide collectables hud in text.txt ADDED Ability to link skewers ADDED Portal Entity IDS ADDED Tile Tool Region select ADDED Tile Tool command: "group". All tiles in region will be hit when one is hit ADDED Placeable cleansing gel (basically anti-gel surfaces) -----0.10.0 13----- ADDED Clear Pipes ADDED Tracks ADDED Propeller Box ADDED Cannon Box ADDED Pirnaha Creepers ADDED Blue Shell Powerup ADDED Boomerang Flower ADDED Checkpoint Flag ADDED Big Mushroom (mario maker) ADDED Cannon Ball Cannon ADDED Camera Stop ADDED Pneumatic Diversity Vents ADDED Grinders & Bumpers ADDED Bowser Jr. ADDED Super-Size Mushroom ADDED Moving Tiles (Use with tracks) ADDED Entity Tooltips ADDED Ability to Expand Custom Character Sprites (Like SE), Size, Colors, and Stats ADDED Custom enemy properties ADDED Custom powerup options "makesmarioshoot" ADDED Custom enemy icons (ex: "goomba-icon.png") ADDED Custom enemy tool tips (ex: "goomba-tooltip.png", can be 64x64px or 128x64px) ADDED Custom enemy folders (you can organize your custom enemies but putting them in their own folders, as long as they are still inside the "enemies" folder) ADDED Animations ADDED Fence Tile Property ADDED Directional Platform Tile Properties ADDED Better Ice Flower (Enemies get frozen in ice blocks, can be kicked) ADDED Sideways Pirhana Plants ADDED Spawner Animations (Enemies coming out of pipes) ADDED Random cheepcheeps and Fire Flowers (yes, really) ADDED Better Tile Selections ADDED Lightbridge Detectors ADDED Offset Entities (Hover over edge of tiles) ADDED Spritesets to more sprites (Flag, Portal Entities) (Overgrown sprites by critfish) ADDED Oscillating Platform previews in right click menu ADDED Level Previews in the editor map selection menu ADDED Pipe & Door Exit IDS (This means you can have multiple exits in 1 sublevel) ADDED Pipe sizes and direction selection ADDED Spawn option to be directly on tile ADDED Swim pushing animation to mario ADDED Wind Entity Adjustment ADDED Donut respawning option ADDED Optional Castleflag to Flag ADDED Loading Bar to intro and multithreaded mappack list loading ADDED Yoshi Eating ADDED New Mask 37: Tracks ADDED Tile Tool Function "Set Background Tile To:" ADDED Mega mario music by MadNyle & propeller sound ADDED More Text Colors, Big option, and Center Option ADDED Ability to add sublevels ADDED Animate to Walk Speeds ADDED Jumping Through Platforms in mario maker physics ADDED Dialouge box Speaker Colors ADDED Ability to put more enemies inside blocks ADDED Option to make Koopalings into enemies ADDED Firebar smooth movement setting ADDED "Key" type to boom boom, bowser 2, koopalings, and bowser jr. (gives key on death) ADDED Slabs (have both slopes on) (DON'T USE THESE!!! THEY'RE CRAP!) ADDED Camera Setting Menu ADDED level editor disabling (put ";nofunallowed" in the end of your mappack's 1-1.txt) ADDED invisible door option ADDED Letterbox setting for fullscreen and resizable window (no stretching) ADDED Option for Time to count down in real seconds ADDED Option for lava bubbles to return to spawn ADDED 1 New Daily Challenge ADDED P-Switch Directions ADDED Editor Q Key shortcut to switch between tiles and entities ADDED Editor Tile Hotkeys (press key when over tile menu) ADDED Portal Physics (1-block jump height)
DOWNLOADS (current version: 0.10.0 v13c)
- Alesan's Entities (included in mod)
- The Witch Village
- The Golden Barrel
- Super Maker Land
- Old Mari0, New tricks
- It's a small w0rld after all
- SMB3 tank
- New Aperture
- Subject Mario
- Teddy's Mario 3
- Super Mari0 Bros. Rage
- Glados battle
- Mario Time
- Mario and the Sahasika Kingdom
- Syobon Action
- Sari0
- K0ng
- Portal Plus
- Mario's Revenge
- Super Mario Bros. Premium Ver.
- Super Mario Brothers: Legend of the 8 Cliches
- The Minus W0rlds
- Super mario Portal a new world 2
- SMB: The Lost Dreams Demo
- SMB with stars
- Super Mario 16
- The Magic Cave
- Wy Prime
- 12 Maps of Christmas
- Super Mario World: Yoshi's Island
- Super Mario Maker 2 Compilation
- Windows 95 world
- Accursed
- Super Mario Bros. Remastered
Special thanks to:
- ME (check out my Twitch and Youtube)
- Maurice and Fakeuser for regular turrets
- Hans1998 for player sprite help and the banzai bill sprite
- Automatik for helping me with the poison mushroom
- Superjustinbros for helping with SMBS enemies and some sprites
- Qcode for some code
- Trosh for Raccoon Sprites (They're in SE)
- Galas for some power up sprites
- Bobthelawyer for mario's hammer physics code
- KGK64 for Dry beetle sprites
- WillWare for animated quad cache code from Mari0 SE Community Edtion
- Oxiriar and Toonn from the Mari0 Gang Discord for smb3 item sprites
- NH1507 for toad and toadette character sprites
- HansAgain for new portal sprites, new mario sprites, and pneumatic tubes
- Subpixel for bowser3, rotodiscs, ninji, and splunkin sprites
- Critfish for overgrown portal sprites
- MadNyle for propeller sound effect and mega mushroom
- NNB for this Github README page
- All you guys for reporting bugs and making maps
Bug fixes and quality of life improvements are welcome! This includes stuff like custom enemy properties and new animations.
Avoid major additions that will potentially cause bugs or complicate the game/code (Stuff like powerups). I appreciate the help, but the goal is to continue the mod while I am busy. Major changes will only increase my workload and make the mod even buggier.