#GPU HOG Application that implements histogram of oriented gradients algorithm for object detection using parallel approach.This implementation is based on GroundHOG, fastHOG and opencv implmentations and using GPU and NVIDIA CUDA framework.
P. Sudowe. "GroundHOG - GPU-based Object Detection with Geometric Constraints". http://www.mmp.rwth-aachen.de/projects/groundhog, 2011.
V A Prisacariu, I D Reid. "fastHOG - a real-time GPU implementation of HOG". http://www.robots.ox.ac.uk/~lav/Papers/prisacariu_reid_tr2310_09/prisacariu_reid_tr2310_09.html, 2009.