Stars
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
Math library using HLSL syntax with multiplatform SIMD support
A framework for rapid prototyping and development of real-time rendering techniques.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Unity Graphics - Including Scriptable Render Pipeline
A compute/workgraph workload running inside the Cauldron framework
An automation testing framework for testing shader code
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
krazers / voicemask
Forked from roger8849/voicemaskarduino code for my light up face mask
VIT is a lightweight, fast, curses-based front end to Taskwarrior
Taskwarrior - Command line Task Management
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
High dynamic range (HDR) image viewer for graphics people
Bloom using FFT to accelerate convolution, with Unity URP
The main repository for the FidelityFX SDK.