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Swift Client Side Prediction (Peer to Peer)

Simple demo for entity interpolation and client side prediction in a server/client game that is also peer to peer.

Heavily inspired by: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

alt text

  • Requires Swift 2.2
  • Host as a server or connect to a public ip as a client
  • Move with ← → ↑ ↓

TODOS

  • Convert sockets to use UDP (speed/complexity vs reliability)
  • Support NAT-punchthrough

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