Stars
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
Lightweight and Simple 3D Open Source Physics Engine in C++
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates with Facepunch Steamworks to provide a robust and efficient rol…
C# implementation of GJK and EPA algorithms for 3D collision detection, intersection point and output vector calculation. Fast and stable, with minimal external references.
A complete implementation of Rollback Netcode in the Godot Engine, made in C#
An example project built on Bimdav's "Delta Rollback" Fork of David Snopek's "Godot Rollback Netcode" Addon
Miscellaneous C++11 utility classes and functions
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig
Godot Engine – Multi-platform 2D and 3D game engine
Messing around porting jiggle physics from unity to godot.
dhavatar / ggpo-sharp
Forked from pond3r/ggpoC# port of GGPO with network agnostic interfacing
Public portion of core library for tentatively named Project Nomad game
A simple and easy-to-use library to enjoy videogames programming
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
A fighting game framework written in Unreal Engine
Dark Basic Pro is an open source BASIC programming language for creating Windows applications and games
A DLL that lets you access the ggpo library easily from Unity, and an example project using it.
provencher / Backroll
Forked from HouraiTeahouse/BackrollUnity C# Port of GGPO built atop Hourai Networking