Tags: NoobChester/minecraft-lod-mod
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Add a advanced graphics option to use a extended near clip plain This prevents some overdraw issues but causes LODs in the ocean to render incorrectly.
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1… ….16.5
Fix a potential null pointer exception when leaving the world The thread dealing with these should probably be killed and recreated when leaving the world instead of just catching the problem here.
Create pre-release a1.5.1 I made this version so hopefully someone could test if Vivecraft is just ignoring Minecraft's FOV when creating their projection matrices or if they are doing something more complicated.
Remove the compiled jars (they are now handled by CurseForge)
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