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Lecture at University of Tokyo 2023S

C++ 41 4 Updated Jul 10, 2023

A video translation and dubbing tool powered by LLMs, offering professional-grade translations and one-click full-process deployment. It can generate content optimized for platforms like YouTube,T…

Go 7,122 525 Updated May 9, 2025

A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.

Python 106 5 Updated May 14, 2025

A Modern C++20 Library of Unified Incremental Potential Contact.

C++ 100 17 Updated May 14, 2025

Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.

C++ 231 38 Updated Oct 28, 2020

3D DirectX PBMPM with Fluid Mesh Shading

C++ 30 6 Updated Jan 22, 2025

A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.

JavaScript 190 13 Updated Oct 17, 2024

A didactic implementation and optimization of the Total Langrangian Material Point Method

Mathematica 8 2 Updated Mar 25, 2023

A generative world for general-purpose robotics & embodied AI learning.

Python 24,994 2,222 Updated May 14, 2025

A fast isosurface extraction algorithm.

Rust 119 12 Updated Jan 2, 2025

Mesh optimization library that makes meshes smaller and faster to render

C++ 6,266 534 Updated May 12, 2025

Graphics experiments for fun

C++ 58 1 Updated Feb 18, 2025

Comparing traditional collision detection with an implementation using acceleration structures.

C++ 5 Updated Jun 9, 2022

🎉CUDA 笔记 / 高频面试题汇总 / C++笔记,个人笔记,更新随缘: sgemm、sgemv、warp reduce、block reduce、dot product、elementwise、softmax、layernorm、rmsnorm、hist etc.

Cuda 28 Updated Feb 23, 2024

Animation Compression Library

C++ 1,430 115 Updated May 13, 2025

A smooth contour destructible terrain library for Godot 💣

GDScript 79 9 Updated Sep 30, 2021

Unity asset for adding outlines to game objects

C# 542 60 Updated May 23, 2024

A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.

C++ 300 66 Updated Aug 31, 2023

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…

C# 632 78 Updated Apr 4, 2024

A Toon Shader in Unity Universal Render Pipeline.

C# 1,197 100 Updated Feb 16, 2024

SGI(Silicon Graphics Computer Systems, Inc.) implement STL(C++ Standard Libirary).

C++ 321 196 Updated Jul 20, 2015

Smith, Myers, Kaplan and Goodman-Strauss's aperiodic monotile, in a variety of formats

JavaScript 217 21 Updated May 20, 2024

Automatically exported from code.google.com/p/v-hacd

C++ 1,496 282 Updated Apr 2, 2025

Multi-GPU Framework for Voxel Grid Computations

C++ 53 13 Updated May 13, 2025

A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.

Python 41 4 Updated Aug 12, 2022

A Delaunay/Voronoi library for Unity, and a simple destruction effect

C# 819 82 Updated Aug 28, 2023

Tiny Polygon Partitioning and Triangulation Library

C++ 680 118 Updated Nov 25, 2024

Martinez-Rueda polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor

JavaScript 727 77 Updated Jul 26, 2024

A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)

GDScript 362 23 Updated Jun 27, 2024
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