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Beihang University
- Beijing
- https://okifuz.github.io/
Stars
Lecture at University of Tokyo 2023S
A video translation and dubbing tool powered by LLMs, offering professional-grade translations and one-click full-process deployment. It can generate content optimized for platforms like YouTube,T…
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
A Modern C++20 Library of Unified Incremental Potential Contact.
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
A didactic implementation and optimization of the Total Langrangian Material Point Method
A generative world for general-purpose robotics & embodied AI learning.
A fast isosurface extraction algorithm.
Mesh optimization library that makes meshes smaller and faster to render
Comparing traditional collision detection with an implementation using acceleration structures.
alexngng / CUDA-Learn-Note
Forked from xlite-dev/LeetCUDA🎉CUDA 笔记 / 高频面试题汇总 / C++笔记,个人笔记,更新随缘: sgemm、sgemv、warp reduce、block reduce、dot product、elementwise、softmax、layernorm、rmsnorm、hist etc.
A smooth contour destructible terrain library for Godot 💣
Unity asset for adding outlines to game objects
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…
A Toon Shader in Unity Universal Render Pipeline.
SGI(Silicon Graphics Computer Systems, Inc.) implement STL(C++ Standard Libirary).
Smith, Myers, Kaplan and Goodman-Strauss's aperiodic monotile, in a variety of formats
Automatically exported from code.google.com/p/v-hacd
A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.
A Delaunay/Voronoi library for Unity, and a simple destruction effect
Tiny Polygon Partitioning and Triangulation Library
Martinez-Rueda polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)