8000 AkiKurisu (AkiKurisu) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View AkiKurisu's full-sized avatar
💭
Day Unreal, Night Unity🚀
💭
Day Unreal, Night Unity🚀

Block or report AkiKurisu

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Poor Global Illumination implementation for Unity URP.

ShaderLab 14 Updated Jul 13, 2025

https://www.jetbrains.com/help/resharper/sdk/

PowerShell 191 44 Updated May 4, 2025

诺亚盘古大模型研发背后的真正的心酸与黑暗的故事。

10,918 1,346 Updated Jul 9, 2025

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

C# 803 65 Updated Sep 20, 2022

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 330 31 Updated Jul 17, 2021

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

C# 549 47 Updated Dec 25, 2020

Learning SSAO

ShaderLab 8 1 Updated Dec 18, 2022

GILES: A Runtime Level Editor for Unity3D

C# 785 139 Updated Dec 22, 2021

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 777 60 Updated Apr 22, 2024

An open-source AI agent that brings the power of Gemini directly into your terminal.

TypeScript 58,631 5,361 Updated Jul 13, 2025

Unity Graphics - Including Scriptable Render Pipeline

C# 2,724 844 Updated Jul 11, 2025

Unreal Engine Archives Explorer

C# 2,128 324 Updated Jul 8, 2025

2022.3.55f1c1

C# 3 Updated Jul 10, 2025

Gameplay modules for Chris framework

C# 4 Updated Jul 13, 2025

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

C# 1,768 260 Updated Dec 3, 2019

An AI-powered task-management system you can drop into Cursor, Lovable, Windsurf, Roo, and others.

JavaScript 18,448 1,816 Updated Jul 12, 2025

TensorFlow Lite Samples on Unity

C# 918 261 Updated Jul 11, 2025

C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

C# 1,057 82 Updated May 22, 2025

TeamCity plugin supports building Unity projects

Kotlin 93 38 Updated Nov 8, 2024

An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.

C++ 29 2 Updated Mar 9, 2025

This is a project to implment dynamic GI in unity URP

C# 12 1 Updated Mar 16, 2023

Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming

C# 36 3 Updated Sep 23, 2024

Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.

HLSL 20 3 Updated Jun 1, 2025

Bloom using FFT to accelerate convolution, with Unity URP

C# 121 7 Updated May 21, 2023

Record the latest seconds of gameplay and export it as a video at any time.

C# 74 3 Updated Jul 1, 2025

share my data

495 178 Updated May 29, 2024

Precomputed Radiance Transfer Global Illumination in Unity URP

C# 186 29 Updated May 21, 2023

Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).

C# 177 14 Updated Nov 25, 2024

Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).

C# 62 8 Updated May 16, 2025
Next
0