- Shanghai China
- www.akikurisu.com
- https://space.bilibili.com/20472331
Lists (12)
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AI Tookit
A collection of traditional, modern AI method or tookit.AIGC && Game && Simulation
Collection of repos using AIGC and Game tech in simulation,my work is also in progress.Net Application
Rendering
Rendering repo collection.Tools
Tools collection.TTS
Unity MMD
Project collection for playing or making mikumiku dance in UnityUnity Modding
Repo collection of making mod in Unity (IL2CPP&&Mono)Stars
Poor Global Illumination implementation for Unity URP.
https://www.jetbrains.com/help/resharper/sdk/
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
GILES: A Runtime Level Editor for Unity3D
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
An open-source AI agent that brings the power of Gemini directly into your terminal.
Unity Graphics - Including Scriptable Render Pipeline
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
An AI-powered task-management system you can drop into Cursor, Lovable, Windsurf, Roo, and others.
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
TeamCity plugin supports building Unity projects
An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.
This is a project to implment dynamic GI in unity URP
Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming
Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.
Bloom using FFT to accelerate convolution, with Unity URP
Record the latest seconds of gameplay and export it as a video at any time.
Nanite in Unity Now!
Precomputed Radiance Transfer Global Illumination in Unity URP
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).