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Automatic tiling window manager for macOS à la xmonad.
a comprehensive collection of video game tech analysis resources
Light probe generation and BRDF authoring for physically based shading.
zhichaoh / catppuccin-wallpapers
Forked from VipinVIP/wallpapers🖼️ Wallpapers to match your Catppuccin setups!
A unit testing library which provides rich assertions, fixtures, and other advanced testing features. Inspired by Google's C++ testing library googletest.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
GPU driven real-time renderer, backed by wgpu and rust-gpu
A syntax-highlighting pager for git, diff, grep, and blame output
wesl-rs: a compiler for WESL (WGSL Extended) shaders.
Lock-free SPSC FIFO ring buffer with direct access to inner data
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Toy path tracer using WebGPU RT
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
A framework for rapid prototyping and development of real-time rendering techniqu 753C es.
"LightRAG: Simple and Fast Retrieval-Augmented Generation"
Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
A datetime library for Rust that encourages you to jump into the pit of success.
Source code release for the apEx demotool, actively used for releases between 2014 and 2023
Invert scroll direction for physical scroll wheels while maintaining "Natural" scrolling for trackpads on MacOS